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sdrattributecreator.cxx File Reference
#include <sdr/primitive2d/sdrattributecreator.hxx>
#include <svl/itemset.hxx>
#include <svx/sdmetitm.hxx>
#include <svx/sdooitm.hxx>
#include <svx/sdprcitm.hxx>
#include <svx/xdef.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <svx/xlineit0.hxx>
#include <svx/xfillit0.hxx>
#include <svx/xflbmpit.hxx>
#include <svx/xlntrit.hxx>
#include <svx/xlnwtit.hxx>
#include <svx/xlinjoit.hxx>
#include <svx/xlncapit.hxx>
#include <svx/xlnclit.hxx>
#include <svx/xlnstwit.hxx>
#include <svx/xlnedwit.hxx>
#include <svx/xlnstit.hxx>
#include <svx/xlnstcit.hxx>
#include <svx/xlnedit.hxx>
#include <svx/xlnedcit.hxx>
#include <svx/xdash.hxx>
#include <svx/xlndsit.hxx>
#include <svx/xfilluseslidebackgrounditem.hxx>
#include <svx/xfltrit.hxx>
#include <svx/xflftrit.hxx>
#include <svx/xflclit.hxx>
#include <svx/xgrscit.hxx>
#include <svx/xflhtit.hxx>
#include <svx/xflbckit.hxx>
#include <svx/xflbmsxy.hxx>
#include <svx/xflbtoxy.hxx>
#include <svx/xflboxy.hxx>
#include <svx/xflbmtit.hxx>
#include <svx/xflbstit.hxx>
#include <svx/xtextit0.hxx>
#include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
#include <svx/svdotext.hxx>
#include <sdr/attribute/sdrtextattribute.hxx>
#include <svx/xbtmpit.hxx>
#include <svl/itempool.hxx>
#include <vcl/svapp.hxx>
#include <vcl/GraphicLoader.hxx>
#include <basegfx/range/b2drange.hxx>
#include <svx/svx3ditems.hxx>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <drawinglayer/attribute/sdrallattribute3d.hxx>
#include <svx/rectenum.hxx>
#include <svx/sdtfchim.hxx>
#include <svx/svdoutl.hxx>
#include <svx/svdmodel.hxx>
#include <svx/xflbmsli.hxx>
#include <editeng/editstat.hxx>
#include <osl/diagnose.h>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
#include <sdr/attribute/sdreffectstextattribute.hxx>
#include <sdr/attribute/sdrlineeffectstextattribute.hxx>
#include <sdr/attribute/sdrformtextattribute.hxx>
#include <sdr/attribute/sdrlinefilleffectstextattribute.hxx>
#include <drawinglayer/attribute/sdrglowattribute.hxx>
#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
#include <sdr/attribute/sdrfilltextattribute.hxx>
#include <com/sun/star/drawing/LineCap.hpp>
Include dependency graph for sdrattributecreator.cxx:

Go to the source code of this file.

Namespaces

namespace  drawinglayer
 
namespace  drawinglayer::primitive2d
 

Functions

attribute::SdrLineAttribute drawinglayer::primitive2d::createNewSdrLineAttribute (const SfxItemSet &rSet)
 
attribute::SdrLineStartEndAttribute drawinglayer::primitive2d::createNewSdrLineStartEndAttribute (const SfxItemSet &rSet, double fWidth)
 
attribute::SdrShadowAttribute drawinglayer::primitive2d::createNewSdrShadowAttribute (const SfxItemSet &rSet)
 
attribute::SdrFillAttribute drawinglayer::primitive2d::createNewSdrFillAttribute (const SfxItemSet &rSet)
 
attribute::SdrTextAttribute drawinglayer::primitive2d::createNewSdrTextAttribute (const SfxItemSet &rSet, const SdrText &rText, const sal_Int32 *pLeft, const sal_Int32 *pUpper, const sal_Int32 *pRight, const sal_Int32 *pLower)
 
attribute::FillGradientAttribute drawinglayer::primitive2d::createNewTransparenceGradientAttribute (const SfxItemSet &rSet)
 
attribute::SdrFillGraphicAttribute drawinglayer::primitive2d::createNewSdrFillGraphicAttribute (const SfxItemSet &rSet)
 
attribute::SdrEffectsTextAttribute drawinglayer::primitive2d::createNewSdrEffectsTextAttribute (const SfxItemSet &rSet, const SdrText *pText, bool bSuppressText)
 
attribute::SdrLineEffectsTextAttribute drawinglayer::primitive2d::createNewSdrLineEffectsTextAttribute (const SfxItemSet &rSet, const SdrText *pText)
 
attribute::SdrLineFillEffectsTextAttribute drawinglayer::primitive2d::createNewSdrLineFillEffectsTextAttribute (const SfxItemSet &rSet, const SdrText *pText, bool bHasContent)
 
attribute::SdrLineFillShadowAttribute3D drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute (const SfxItemSet &rSet, bool bSuppressFill)
 
attribute::SdrSceneAttribute drawinglayer::primitive2d::createNewSdrSceneAttribute (const SfxItemSet &rSet)
 
attribute::SdrLightingAttribute drawinglayer::primitive2d::createNewSdrLightingAttribute (const SfxItemSet &rSet)
 
void drawinglayer::primitive2d::calculateRelativeCornerRadius (sal_Int32 nRadius, const basegfx::B2DRange &rObjectRange, double &rfCornerRadiusX, double &rfCornerRadiusY)
 
attribute::SdrFillTextAttribute drawinglayer::primitive2d::createNewSdrFillTextAttribute (const SfxItemSet &rSet, const SdrText *pText, const sal_Int32 *pLeft, const sal_Int32 *pUpper, const sal_Int32 *pRight, const sal_Int32 *pLower)