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sdreffectstextattribute.hxx
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1/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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18 */
19
20#pragma once
21
25
26
28 {
30 {
31 // shadow and text attributes
32 SdrShadowAttribute maShadow; // shadow attributes (if used)
33 SdrTextAttribute maTextAttribute; // text and text attributes (if used)
34
35 // glow effect
37
38 // soft edge
39 sal_Int32 mnSoftEdgeRadius = 0;
40
41 public:
43 SdrShadowAttribute aShadow,
44 SdrTextAttribute aTextAttribute,
45 SdrGlowAttribute aGlow,
46 sal_Int32 nSoftEdgeRadius);
50
51 // checks if the incarnation is default constructed
52 bool isDefault() const;
53
54 // compare operator
55 bool operator==(const SdrEffectsTextAttribute& rCandidate) const;
56
57 // data access
58 const SdrShadowAttribute& getShadow() const { return maShadow; }
59 const SdrTextAttribute& getText() const { return maTextAttribute; }
60 const SdrGlowAttribute& getGlow() const { return maGlow; }
61 sal_Int32 getSoftEdgeRadius() const { return mnSoftEdgeRadius; }
62 };
63
64} // end of namespace drawinglayer::attribute
65
66
67/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
SdrEffectsTextAttribute & operator=(const SdrEffectsTextAttribute &rCandidate)
bool operator==(const SdrEffectsTextAttribute &rCandidate) const