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sdreffectstextattribute.hxx
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19 
20 #pragma once
21 
25 
26 
28  {
30  {
31  // shadow and text attributes
32  SdrShadowAttribute maShadow; // shadow attributes (if used)
33  SdrTextAttribute maTextAttribute; // text and text attributes (if used)
34 
35  // glow effect
37 
38  // soft edge
39  sal_Int32 mnSoftEdgeRadius = 0;
40 
41  public:
43  const SdrShadowAttribute& rShadow,
44  const SdrTextAttribute& rTextAttribute,
45  const SdrGlowAttribute& rGlow,
46  sal_Int32 nSoftEdgeRadius);
50 
51  // checks if the incarnation is default constructed
52  bool isDefault() const;
53 
54  // compare operator
55  bool operator==(const SdrEffectsTextAttribute& rCandidate) const;
56 
57  // data access
58  const SdrShadowAttribute& getShadow() const { return maShadow; }
59  const SdrTextAttribute& getText() const { return maTextAttribute; }
60  const SdrGlowAttribute& getGlow() const { return maGlow; }
61  sal_Int32 getSoftEdgeRadius() const { return mnSoftEdgeRadius; }
62  };
63 
64 } // end of namespace drawinglayer::attribute
65 
66 
67 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
SdrEffectsTextAttribute & operator=(const SdrEffectsTextAttribute &rCandidate)
bool operator==(const SdrEffectsTextAttribute &rCandidate) const