OverlayAnimatedBitmapEx(const basegfx::B2DPoint &rBasePos, const BitmapEx &rBitmapEx1, const BitmapEx &rBitmapEx2, sal_uInt64 nBlinkTime, sal_uInt16 nCenX1=0, sal_uInt16 nCenY1=0, sal_uInt16 nCenX2=0, sal_uInt16 nCenY2=0, double fShearX=0.0, double fRotation=0.0)