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overlayanimatedbitmapex.hxx
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19 
20 #ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
21 #define INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
22 
24 #include <vcl/bitmapex.hxx>
25 
26 
27 namespace sdr
28 {
29  namespace overlay
30  {
32  {
33  // the Bitmaps
36 
37  // position of the basePosition inside the Bitmaps, in pixels
38  sal_uInt16 mnCenterX1;
39  sal_uInt16 mnCenterY1;
40  sal_uInt16 mnCenterX2;
41  sal_uInt16 mnCenterY2;
42 
43  // #i53216# added CursorBlinkTime (in ms)
44  sal_uInt32 mnBlinkTime;
45 
46  // optional shear and rotation
47  double mfShearX;
48  double mfRotation;
49 
50  // Flag to remember which state to draw. Inited with false (0)
51  bool mbOverlayState : 1;
52 
53  // geometry creation for OverlayObject
54  virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override;
55 
56  public:
58  const basegfx::B2DPoint& rBasePos,
59  const BitmapEx& rBitmapEx1,
60  const BitmapEx& rBitmapEx2,
61  sal_uInt64 nBlinkTime,
62  sal_uInt16 nCenX1 = 0,
63  sal_uInt16 nCenY1 = 0,
64  sal_uInt16 nCenX2 = 0,
65  sal_uInt16 nCenY2 = 0,
66  double fShearX = 0.0,
67  double fRotation = 0.0);
68  virtual ~OverlayAnimatedBitmapEx() override;
69 
70  // execute event from base class sdr::animation::Event. Default
71  // implementation does nothing and does not create a new event.
72  virtual void Trigger(sal_uInt32 nTime) override;
73 
74  // get shearX and rotation
75  double getShearX() const { return mfShearX; }
76  double getRotation() const { return mfRotation; }
77  };
78  } // end of namespace overlay
79 } // end of namespace sdr
80 
81 
82 #endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
83 
84 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35