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overlayanimatedbitmapex.hxx
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19
20#ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
21#define INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
22
24#include <vcl/bitmapex.hxx>
25
26
27namespace sdr::overlay
28 {
30 {
31 // the Bitmaps
34
35 // position of the basePosition inside the Bitmaps, in pixels
36 sal_uInt16 mnCenterX1;
37 sal_uInt16 mnCenterY1;
38 sal_uInt16 mnCenterX2;
39 sal_uInt16 mnCenterY2;
40
41 // #i53216# added CursorBlinkTime (in ms)
42 sal_uInt32 mnBlinkTime;
43
44 // optional shear and rotation
45 double mfShearX;
46 double mfRotation;
47
48 // Flag to remember which state to draw. Inited with false (0)
50
51 // geometry creation for OverlayObject
52 virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override;
53
54 public:
56 const basegfx::B2DPoint& rBasePos,
57 const BitmapEx& rBitmapEx1,
58 const BitmapEx& rBitmapEx2,
59 sal_uInt64 nBlinkTime,
60 sal_uInt16 nCenX1 = 0,
61 sal_uInt16 nCenY1 = 0,
62 sal_uInt16 nCenX2 = 0,
63 sal_uInt16 nCenY2 = 0,
64 double fShearX = 0.0,
65 double fRotation = 0.0);
66 virtual ~OverlayAnimatedBitmapEx() override;
67
68 // execute event from base class sdr::animation::Event. Default
69 // implementation does nothing and does not create a new event.
70 virtual void Trigger(sal_uInt32 nTime) override;
71
72 // get shearX and rotation
73 double getShearX() const { return mfShearX; }
74 double getRotation() const { return mfRotation; }
75 };
76} // end of namespace sdr::overlay
77
78
79#endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
80
81/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35