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overlayanimatedbitmapex.hxx
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19 
20 #ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
21 #define INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
22 
24 #include <vcl/bitmapex.hxx>
25 
26 
27 namespace sdr::overlay
28  {
30  {
31  // the Bitmaps
34 
35  // position of the basePosition inside the Bitmaps, in pixels
36  sal_uInt16 mnCenterX1;
37  sal_uInt16 mnCenterY1;
38  sal_uInt16 mnCenterX2;
39  sal_uInt16 mnCenterY2;
40 
41  // #i53216# added CursorBlinkTime (in ms)
42  sal_uInt32 mnBlinkTime;
43 
44  // optional shear and rotation
45  double mfShearX;
46  double mfRotation;
47 
48  // Flag to remember which state to draw. Inited with false (0)
49  bool mbOverlayState : 1;
50 
51  // geometry creation for OverlayObject
52  virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override;
53 
54  public:
56  const basegfx::B2DPoint& rBasePos,
57  const BitmapEx& rBitmapEx1,
58  const BitmapEx& rBitmapEx2,
59  sal_uInt64 nBlinkTime,
60  sal_uInt16 nCenX1 = 0,
61  sal_uInt16 nCenY1 = 0,
62  sal_uInt16 nCenX2 = 0,
63  sal_uInt16 nCenY2 = 0,
64  double fShearX = 0.0,
65  double fRotation = 0.0);
66  virtual ~OverlayAnimatedBitmapEx() override;
67 
68  // execute event from base class sdr::animation::Event. Default
69  // implementation does nothing and does not create a new event.
70  virtual void Trigger(sal_uInt32 nTime) override;
71 
72  // get shearX and rotation
73  double getShearX() const { return mfShearX; }
74  double getRotation() const { return mfRotation; }
75  };
76 } // end of namespace sdr::overlay
77 
78 
79 #endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
80 
81 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35