87 bool impGetShadow3D()
const;
88 void calculateDiscreteSizes(
115 bool tryToCheckLastVisualisationDirectHit(
const basegfx::B2DPoint& rLogicHitPoint,
bool& o_rResult)
const;
139 virtual sal_uInt32 getPrimitive2DID()
const override;
BufferedDecompositionPrimitive2D class.
const attribute::SdrSceneAttribute & getSdrSceneAttribute() const
const geometry::ViewInformation3D & getViewInformation3D() const
attribute::SdrLightingAttribute maSdrLightingAttribute
lighting attribute set
const primitive3d::Primitive3DContainer & getChildren3D() const
data read access
basegfx::B2DHomMatrix maObjectTransformation
object transformation for scene for 2D definition
BitmapEx maOldRenderedBitmap
the last created BitmapEx, e.g.
bool mbShadow3DChecked
flag if given 3D geometry is already checked for shadow definitions and 2d shadows are created in maS...
Primitive2DContainer maShadowPrimitives
the primitiveSequence for on-demand created shadow primitives (see mbShadow3DChecked)
basegfx::B2DRange maOldUnitVisiblePart
geometry::ViewInformation3D maViewInformation3D
scene transformation set and object transformation
const basegfx::B2DHomMatrix & getObjectTransformation() const
double mfOldDiscreteSizeX
the last used NewDiscreteSize and NewUnitVisiblePart definitions for decomposition
double mfOldDiscreteSizeY
primitive3d::Primitive3DContainer mxChildren3D
the 3D geometry definition
const attribute::SdrLightingAttribute & getSdrLightingAttribute() const
attribute::SdrSceneAttribute maSdrSceneAttribute
3D scene attribute set
#define DRAWINGLAYER_DLLPUBLIC
bool operator==(const XclFontData &rLeft, const XclFontData &rRight)