#include <drawinglayer/drawinglayerdllapi.h>
#include <comphelper/compbase.hxx>
#include <cppuhelper/basemutex.hxx>
#include <com/sun/star/graphic/XPrimitive3D.hpp>
#include <basegfx/range/b3drange.hxx>
#include <deque>
Go to the source code of this file.
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#define | DeclPrimitive3DIDBlock() virtual sal_uInt32 getPrimitive3DID() const override; |
| defines for DeclPrimitive3DIDBlock and ImplPrimitive3DIDBlock Added to be able to simply change identification stuff later, e.g. More...
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#define | ImplPrimitive3DIDBlock(TheClass, TheID) sal_uInt32 TheClass::getPrimitive3DID() const { return TheID; } |
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◆ DeclPrimitive3DIDBlock
#define DeclPrimitive3DIDBlock |
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virtual sal_uInt32 getPrimitive3DID() const override; |
defines for DeclPrimitive3DIDBlock and ImplPrimitive3DIDBlock Added to be able to simply change identification stuff later, e.g.
add an identification string and/or ID to the interface and to the implementation ATM used to declare implement getPrimitive3DID()
Definition at line 38 of file baseprimitive3d.hxx.
◆ ImplPrimitive3DIDBlock
#define ImplPrimitive3DIDBlock |
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TheClass, |
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TheID |
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| sal_uInt32 TheClass::getPrimitive3DID() const { return TheID; } |