#include <sdrsceneattribute3d.hxx>
Definition at line 39 of file sdrsceneattribute3d.hxx.
◆ ImplType
◆ SdrSceneAttribute() [1/4]
drawinglayer::attribute::SdrSceneAttribute::SdrSceneAttribute |
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double |
fDistance, |
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double |
fShadowSlant, |
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css::drawing::ProjectionMode |
aProjectionMode, |
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css::drawing::ShadeMode |
aShadeMode, |
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bool |
bTwoSidedLighting |
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) |
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◆ SdrSceneAttribute() [2/4]
drawinglayer::attribute::SdrSceneAttribute::SdrSceneAttribute |
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◆ SdrSceneAttribute() [3/4]
drawinglayer::attribute::SdrSceneAttribute::SdrSceneAttribute |
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const SdrSceneAttribute & |
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default |
◆ SdrSceneAttribute() [4/4]
drawinglayer::attribute::SdrSceneAttribute::SdrSceneAttribute |
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SdrSceneAttribute && |
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default |
◆ ~SdrSceneAttribute()
drawinglayer::attribute::SdrSceneAttribute::~SdrSceneAttribute |
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default |
◆ getProjectionMode()
css::drawing::ProjectionMode drawinglayer::attribute::SdrSceneAttribute::getProjectionMode |
( |
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const |
◆ getShadeMode()
css::drawing::ShadeMode drawinglayer::attribute::SdrSceneAttribute::getShadeMode |
( |
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const |
◆ getShadowSlant()
double drawinglayer::attribute::SdrSceneAttribute::getShadowSlant |
( |
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const |
◆ getTwoSidedLighting()
bool drawinglayer::attribute::SdrSceneAttribute::getTwoSidedLighting |
( |
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const |
◆ isDefault()
bool drawinglayer::attribute::SdrSceneAttribute::isDefault |
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const |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
bool drawinglayer::attribute::SdrSceneAttribute::operator== |
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const SdrSceneAttribute & |
rCandidate | ) |
const |
◆ mpSdrSceneAttribute
ImplType drawinglayer::attribute::SdrSceneAttribute::mpSdrSceneAttribute |
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private |
The documentation for this class was generated from the following files: