56 aCubeRange.
expand(aCubePosition - aHalfCubeSize);
57 aCubeRange.
expand(aCubePosition + aHalfCubeSize);
61 aCubeRange.
expand(aCubePosition);
62 aCubeRange.
expand(aCubePosition + aCubeSize);
67 aWorldTransform.
scale(abjectRange.
getX(), abjectRange.
getY(), abjectRange.
getZ());
80 aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute));
81 xRetval = { xReference };
const SfxItemSet & GetMergedItemSet() const
void translate(double fX, double fY, double fZ)
void scale(double fX, double fY, double fZ)
B3DVector getRange() const
void expand(const B3DTuple &rTuple)
attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet &rSet, bool bSuppressFill)
attribute::Sdr3DObjectAttribute createNewSdr3DObjectAttribute(const SfxItemSet &rSet)
css::uno::Reference< css::graphic::XPrimitive3D > Primitive3DReference