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viewcontactofe3d.hxx
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19 
20 #pragma once
21 
22 #include <svx/obj3d.hxx>
25 
26 namespace drawinglayer::attribute { class SdrLineAttribute; }
27 namespace basegfx {
28  class BColor;
29  class B3DHomMatrix;
30 }
31 
32 namespace sdr::contact {
33 
34 class ViewContactOfE3dScene;
35 
37 {
38 protected:
39  // Create an Object-Specific ViewObjectContact, set ViewContact and
40  // ObjectContact. Always needs to return something.
42 
43 public:
44  // basic constructor, used from E3dObject.
45  explicit ViewContactOfE3d(E3dObject& rObj);
46  virtual ~ViewContactOfE3d() override;
47 
48  // access to E3dObject
49  const E3dObject& GetE3dObject() const
50  {
51  return static_cast<const E3dObject&>(GetSdrObject());
52  }
53 
54  // public helpers
56  const drawinglayer::primitive3d::Primitive3DContainer& rxContent3D) const;
57 
58 
59  // primitive stuff
60 
61  // Primitive3DContainer of the ViewContact. This contains all necessary information
62  // for the graphical visualisation and needs to be supported by all 3D VCs which
63  // can be visualized. It does NOT contain the object transformation to be able to
64  // buffer for all possible usages
66 
67 protected:
68  // This method is responsible for creating the graphical visualisation data which is
69  // stored in mxViewIndependentPrimitive3DContainer, but without object transformation
71 
72  // This method is responsible for creating the graphical visualisation data derived ONLY from
73  // the model data. The default implementation will try to create a 3D to 2D embedding (will work
74  // when scene is known) which can then be used for 2D processing concerning ranges
76 
77 public:
78  // access to the local primitive without the object's local 3D transform. This is e.g. needed
79  // to get the not-yet transformed BoundVolume for e.g. interactions
81 
82  // access to the local primitive. This will ensure that the list is
83  // current in comparing the local list content with a fresh created incarnation. It will
84  // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's
85  // local 3d transform is used
87 };
88 
89 }
90 
91 
92 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
virtual ViewObjectContact & CreateObjectSpecificViewObjectContact(ObjectContact &rObjectContact) override
drawinglayer::primitive3d::Primitive3DContainer getViewIndependentPrimitive3DContainer() const
virtual drawinglayer::primitive3d::Primitive3DContainer createViewIndependentPrimitive3DContainer() const =0
const E3dObject & GetE3dObject() const
drawinglayer::primitive2d::Primitive2DContainer impCreateWithGivenPrimitive3DContainer(const drawinglayer::primitive3d::Primitive3DContainer &rxContent3D) const
virtual drawinglayer::primitive2d::Primitive2DContainer createViewIndependentPrimitive2DSequence() const override
drawinglayer::primitive3d::Primitive3DContainer const & getVIP3DSWithoutObjectTransform() const
drawinglayer::primitive3d::Primitive3DContainer mxViewIndependentPrimitive3DContainer