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viewcontactofe3d.hxx
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19 
20 #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
21 #define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
22 
23 #include <svx/obj3d.hxx>
26 
27 namespace drawinglayer { namespace attribute {
28  class SdrLineAttribute;
29 }}
30 
31 namespace basegfx {
32  class BColor;
33  class B3DHomMatrix;
34 }
35 
36 namespace sdr { namespace contact {
37 
38 class ViewContactOfE3dScene;
39 
41 {
42 protected:
43  // Create an Object-Specific ViewObjectContact, set ViewContact and
44  // ObjectContact. Always needs to return something.
46 
47 public:
48  // basic constructor, used from E3dObject.
49  explicit ViewContactOfE3d(E3dObject& rObj);
50  virtual ~ViewContactOfE3d() override;
51 
52  // access to E3dObject
53  const E3dObject& GetE3dObject() const
54  {
55  return static_cast<const E3dObject&>(GetSdrObject());
56  }
57 
58  // public helpers
60  const drawinglayer::primitive3d::Primitive3DContainer& rxContent3D) const;
61 
62 
63  // primitive stuff
64 
65  // Primitive3DContainer of the ViewContact. This contains all necessary information
66  // for the graphical visualisation and needs to be supported by all 3D VCs which
67  // can be visualized. It does NOT contain the object transformation to be able to
68  // buffer for all possible usages
70 
71 protected:
72  // This method is responsible for creating the graphical visualisation data which is
73  // stored in mxViewIndependentPrimitive3DContainer, but without object transformation
75 
76  // This method is responsible for creating the graphical visualisation data derived ONLY from
77  // the model data. The default implementation will try to create a 3D to 2D embedding (will work
78  // when scene is known) which can then be used for 2D processing concerning ranges
80 
81 public:
82  // access to the local primitive without the object's local 3D transform. This is e.g. needed
83  // to get the not-yet transformed BoundVolume for e.g. interactions
85 
86  // access to the local primitive. This will ensure that the list is
87  // current in comparing the local list content with a fresh created incarnation. It will
88  // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's
89  // local 3d transform is used
91 };
92 
93 }}
94 
95 
96 #endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
97 
98 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
virtual ViewObjectContact & CreateObjectSpecificViewObjectContact(ObjectContact &rObjectContact) override
drawinglayer::primitive3d::Primitive3DContainer getViewIndependentPrimitive3DContainer() const
virtual drawinglayer::primitive3d::Primitive3DContainer createViewIndependentPrimitive3DContainer() const =0
const E3dObject & GetE3dObject() const
drawinglayer::primitive2d::Primitive2DContainer impCreateWithGivenPrimitive3DContainer(const drawinglayer::primitive3d::Primitive3DContainer &rxContent3D) const
sal_Int32 attribute
virtual drawinglayer::primitive2d::Primitive2DContainer createViewIndependentPrimitive2DSequence() const override
drawinglayer::primitive3d::Primitive3DContainer const & getVIP3DSWithoutObjectTransform() const
drawinglayer::primitive3d::Primitive3DContainer mxViewIndependentPrimitive3DContainer