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viewcontactofe3d.hxx
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19 
20 #pragma once
21 
22 #include <svx/obj3d.hxx>
25 
27 {
28 class SdrLineAttribute;
29 }
30 namespace basegfx
31 {
32 class BColor;
33 class B3DHomMatrix;
34 }
35 
36 namespace sdr::contact
37 {
38 class ViewContactOfE3dScene;
39 
41 {
42 protected:
43  // Create an Object-Specific ViewObjectContact, set ViewContact and
44  // ObjectContact. Always needs to return something.
45  virtual ViewObjectContact&
46  CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) override;
47 
48 public:
49  // basic constructor, used from E3dObject.
50  explicit ViewContactOfE3d(E3dObject& rObj);
51  virtual ~ViewContactOfE3d() override;
52 
53  // access to E3dObject
54  const E3dObject& GetE3dObject() const { return static_cast<const E3dObject&>(GetSdrObject()); }
55 
56  // public helpers
58  const drawinglayer::primitive3d::Primitive3DContainer& rxContent3D) const;
59 
60  // primitive stuff
61 
62  // Primitive3DContainer of the ViewContact. This contains all necessary information
63  // for the graphical visualisation and needs to be supported by all 3D VCs which
64  // can be visualized. It does NOT contain the object transformation to be able to
65  // buffer for all possible usages
67 
68 protected:
69  // This method is responsible for creating the graphical visualisation data which is
70  // stored in mxViewIndependentPrimitive3DContainer, but without object transformation
73 
74  // This method is responsible for creating the graphical visualisation data derived ONLY from
75  // the model data. The default implementation will try to create a 3D to 2D embedding (will work
76  // when scene is known) which can then be used for 2D processing concerning ranges
79 
80 public:
81  // access to the local primitive without the object's local 3D transform. This is e.g. needed
82  // to get the not-yet transformed BoundVolume for e.g. interactions
84 
85  // access to the local primitive. This will ensure that the list is
86  // current in comparing the local list content with a fresh created incarnation. It will
87  // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's
88  // local 3d transform is used
90 };
91 }
92 
93 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
virtual ViewObjectContact & CreateObjectSpecificViewObjectContact(ObjectContact &rObjectContact) override
drawinglayer::primitive3d::Primitive3DContainer getViewIndependentPrimitive3DContainer() const
virtual drawinglayer::primitive3d::Primitive3DContainer createViewIndependentPrimitive3DContainer() const =0
const E3dObject & GetE3dObject() const
drawinglayer::primitive2d::Primitive2DContainer impCreateWithGivenPrimitive3DContainer(const drawinglayer::primitive3d::Primitive3DContainer &rxContent3D) const
virtual drawinglayer::primitive2d::Primitive2DContainer createViewIndependentPrimitive2DSequence() const override
drawinglayer::primitive3d::Primitive3DContainer const & getVIP3DSWithoutObjectTransform() const
drawinglayer::primitive3d::Primitive3DContainer mxViewIndependentPrimitive3DContainer