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viewcontactofe3d.hxx
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1/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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11 * Licensed to the Apache Software Foundation (ASF) under one or more
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19
20#pragma once
21
22#include <svx/obj3d.hxx>
25
27{
28class SdrLineAttribute;
29}
30namespace basegfx
31{
32class BColor;
33class B3DHomMatrix;
34}
35
36namespace sdr::contact
37{
38class ViewContactOfE3dScene;
39
41{
42protected:
43 // Create an Object-Specific ViewObjectContact, set ViewContact and
44 // ObjectContact. Always needs to return something.
45 virtual ViewObjectContact&
47
48public:
49 // basic constructor, used from E3dObject.
50 explicit ViewContactOfE3d(E3dObject& rObj);
51 virtual ~ViewContactOfE3d() override;
52
53 // access to E3dObject
54 const E3dObject& GetE3dObject() const { return static_cast<const E3dObject&>(GetSdrObject()); }
55
56 // public helpers
59
60 // primitive stuff
61
62 // Primitive3DContainer of the ViewContact. This contains all necessary information
63 // for the graphical visualisation and needs to be supported by all 3D VCs which
64 // can be visualized. It does NOT contain the object transformation to be able to
65 // buffer for all possible usages
67
68protected:
69 // This method is responsible for creating the graphical visualisation data which is
70 // stored in mxViewIndependentPrimitive3DContainer, but without object transformation
73
74 // This method is responsible for creating the graphical visualisation data derived ONLY from
75 // the model data. The default implementation will try to create a 3D to 2D embedding (will work
76 // when scene is known) which can then be used for 2D processing concerning ranges
79
80public:
81 // access to the local primitive without the object's local 3D transform. This is e.g. needed
82 // to get the not-yet transformed BoundVolume for e.g. interactions
84
85 // access to the local primitive. This will ensure that the list is
86 // current in comparing the local list content with a fresh created incarnation. It will
87 // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's
88 // local 3d transform is used
90};
91}
92
93/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
virtual drawinglayer::primitive3d::Primitive3DContainer createViewIndependentPrimitive3DContainer() const =0
drawinglayer::primitive3d::Primitive3DContainer const & getVIP3DSWithoutObjectTransform() const
drawinglayer::primitive3d::Primitive3DContainer getViewIndependentPrimitive3DContainer() const
drawinglayer::primitive2d::Primitive2DContainer impCreateWithGivenPrimitive3DContainer(const drawinglayer::primitive3d::Primitive3DContainer &rxContent3D) const
virtual void createViewIndependentPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DDecompositionVisitor &rVisitor) const override
drawinglayer::primitive3d::Primitive3DContainer mxViewIndependentPrimitive3DContainer
virtual ViewObjectContact & CreateObjectSpecificViewObjectContact(ObjectContact &rObjectContact) override
const E3dObject & GetE3dObject() const