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sdrole2primitive2d.cxx
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1/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2/*
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
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8 *
9 * This file incorporates work covered by the following license notice:
10 *
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 */
19
27#include <utility>
28
29
30using namespace com::sun::star;
31
32
34{
36 Primitive2DContainer&& rOLEContent,
37 basegfx::B2DHomMatrix aTransform,
38 const attribute::SdrLineFillEffectsTextAttribute& rSdrLFSTAttribute)
39 : maOLEContent(std::move(rOLEContent)),
40 maTransform(std::move(aTransform)),
41 maSdrLFSTAttribute(rSdrLFSTAttribute)
42 {
43 }
44
45 bool SdrOle2Primitive2D::operator==(const BasePrimitive2D& rPrimitive) const
46 {
47 if(BasePrimitive2D::operator==(rPrimitive))
48 {
49 const SdrOle2Primitive2D& rCompare = static_cast<const SdrOle2Primitive2D&>(rPrimitive);
50
51 // #i108636# The standard operator== on two UNO sequences did not work as i
52 // would have expected; it just checks the .is() states and the data type
53 // of the sequence. What i need here is detection of equality of the whole
54 // sequence content, thus i need to use the arePrimitive2DSequencesEqual helper
55 // here instead of the operator== which lead to always returning false and thus
56 // always re-decompositions of the subcontent.
57 if(getOLEContent() == rCompare.getOLEContent()
58 && getTransform() == rCompare.getTransform()
60 {
61 return true;
62 }
63 }
64
65 return false;
66 }
67
69 {
70 // to take care of getSdrLFSTAttribute() later, the same as in SdrGrafPrimitive2D::create2DDecomposition
71 // should happen. For the moment we only need the OLE itself
72 // Added complete primitive preparation using getSdrLFSTAttribute() now.
74
75 // create unit outline polygon
77
78 // add fill
79 if(!getSdrLFSTAttribute().getFill().isDefault())
80 {
81 basegfx::B2DPolyPolygon aTransformed(aUnitOutline);
82
83 aTransformed.transform(getTransform());
84 aRetval.push_back(
86 aTransformed,
87 getSdrLFSTAttribute().getFill(),
88 getSdrLFSTAttribute().getFillFloatTransGradient()));
89 }
90
91 // add line
92 // #i97981# condition was inverse to purpose. When being compatible to paint version,
93 // border needs to be suppressed
94 if(!getSdrLFSTAttribute().getLine().isDefault())
95 {
96 // if line width is given, polygon needs to be grown by half of it to make the
97 // outline to be outside of the bitmap
98 if(0.0 != getSdrLFSTAttribute().getLine().getWidth())
99 {
100 // decompose to get scale
101 basegfx::B2DVector aScale, aTranslate;
102 double fRotate, fShearX;
103 getTransform().decompose(aScale, aTranslate, fRotate, fShearX);
104
105 // create expanded range (add relative half line width to unit rectangle)
106 double fHalfLineWidth(getSdrLFSTAttribute().getLine().getWidth() * 0.5);
107 double fScaleX(0.0 != aScale.getX() ? fHalfLineWidth / fabs(aScale.getX()) : 1.0);
108 double fScaleY(0.0 != aScale.getY() ? fHalfLineWidth / fabs(aScale.getY()) : 1.0);
109 const basegfx::B2DRange aExpandedRange(-fScaleX, -fScaleY, 1.0 + fScaleX, 1.0 + fScaleY);
110 basegfx::B2DPolygon aExpandedUnitOutline(basegfx::utils::createPolygonFromRect(aExpandedRange));
111
112 aExpandedUnitOutline.transform(getTransform());
113 aRetval.push_back(
115 aExpandedUnitOutline,
116 getSdrLFSTAttribute().getLine(),
118 }
119 else
120 {
121 basegfx::B2DPolygon aTransformed(aUnitOutline);
122
123 aTransformed.transform(getTransform());
124 aRetval.push_back(
126 aTransformed,
127 getSdrLFSTAttribute().getLine(),
129 }
130 }
131 else
132 {
133 // if initially no line is defined, create one for HitTest and BoundRect
134 aRetval.push_back(
136 false,
137 basegfx::B2DPolyPolygon(aUnitOutline),
138 getTransform()));
139 }
140
141 // add graphic content
142 aRetval.append(getOLEContent());
143
144 // add text, no need to suppress to stay compatible since text was
145 // always supported by the old paints, too
146 if(!getSdrLFSTAttribute().getText().isDefault())
147 {
148 aRetval.push_back(
150 basegfx::B2DPolyPolygon(aUnitOutline),
151 getTransform(),
152 getSdrLFSTAttribute().getText(),
153 getSdrLFSTAttribute().getLine(),
154 false,
155 false));
156 }
157
158 // add shadow
159 if(!getSdrLFSTAttribute().getShadow().isDefault())
160 {
162 std::move(aRetval),
163 getSdrLFSTAttribute().getShadow());
164 }
165
166 rVisitor.visit(std::move(aRetval));
167 }
168
169 // provide unique ID
171 {
173 }
174
175} // end of namespace
176
177/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
bool decompose(B2DTuple &rScale, B2DTuple &rTranslate, double &rRotate, double &rShearX) const
void transform(const basegfx::B2DHomMatrix &rMatrix)
void transform(const basegfx::B2DHomMatrix &rMatrix)
TYPE getX() const
TYPE getY() const
void append(const Primitive2DReference &)
virtual void visit(const Primitive2DReference &)=0
SdrOle2Primitive2D(Primitive2DContainer &&rOLEContent, basegfx::B2DHomMatrix aTransform, const attribute::SdrLineFillEffectsTextAttribute &rSdrLFSTAttribute)
const Primitive2DContainer & getOLEContent() const
const attribute::SdrLineFillEffectsTextAttribute & getSdrLFSTAttribute() const
const basegfx::B2DHomMatrix & getTransform() const
virtual bool operator==(const BasePrimitive2D &rPrimitive) const override
virtual void get2DDecomposition(Primitive2DDecompositionVisitor &rVisitor, const geometry::ViewInformation2D &aViewInformation) const override
virtual sal_uInt32 getPrimitive2DID() const override
B2DPolygon createPolygonFromRect(const B2DRectangle &rRect, double fRadiusX, double fRadiusY)
B2DPolygon const & createUnitPolygon()
Primitive2DReference createHiddenGeometryPrimitives2D(const basegfx::B2DHomMatrix &rMatrix)
Primitive2DContainer createEmbeddedShadowPrimitive(Primitive2DContainer &&rContent, const attribute::SdrShadowAttribute &rShadow, const basegfx::B2DHomMatrix &rObjectMatrix, const Primitive2DContainer *pContentForShadow)
Primitive2DReference createPolygonLinePrimitive(const basegfx::B2DPolygon &rPolygon, const attribute::SdrLineAttribute &rLine, const attribute::SdrLineStartEndAttribute &rStroke)
Primitive2DReference createTextPrimitive(const basegfx::B2DPolyPolygon &rUnitPolyPolygon, const basegfx::B2DHomMatrix &rObjectTransform, const attribute::SdrTextAttribute &rText, const attribute::SdrLineAttribute &rStroke, bool bCellText, bool bWordWrap)
Primitive2DReference createPolyPolygonFillPrimitive(const basegfx::B2DPolyPolygon &rPolyPolygon, const attribute::SdrFillAttribute &rFill, const attribute::FillGradientAttribute &rFillGradient)
#define PRIMITIVE2D_ID_SDROLE2PRIMITIVE2D
basegfx::B2DHomMatrix maTransform