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viewobjectcontactofe3d.hxx
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19
20#ifndef INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
21#define INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
22
25
26namespace sdr::contact {
27 class ViewObjectContactOfE3dScene;
28}
29
30namespace sdr::contact
31 {
33 {
34 // also override the 2d method to deliver a 2d object with embedded 3d and the 3d transformation which is able to
35 // answer the get2DRange question accordingly
36 virtual void createPrimitive2DSequence(const DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override;
37
38 public:
39 ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact);
40 virtual ~ViewObjectContactOfE3d() override;
41
42 // access to the local primitive sequence. This will ensure that the list is
43 // current in comparing the local list content with a fresh created incarnation
44 // This method will not handle included hierarchies or visibility.
46 };
47
48} // end of namespace sdr::contact
49
50#endif // INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
51
52/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
drawinglayer::primitive3d::Primitive3DContainer getPrimitive3DContainer(const DisplayInfo &rDisplayInfo) const
ViewObjectContactOfE3d(ObjectContact &rObjectContact, ViewContact &rViewContact)
virtual void createPrimitive2DSequence(const DisplayInfo &rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor &rVisitor) const override