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viewobjectcontactofe3d.hxx
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19 
20 #ifndef INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
21 #define INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
22 
25 
26 namespace sdr::contact {
27  class ViewObjectContactOfE3dScene;
28 }
29 
30 namespace sdr::contact
31  {
33  {
34  // also override the 2d method to deliver a 2d object with embedded 3d and the 3d transformation which is able to
35  // answer the get2DRange question accordingly
37 
38  public:
39  ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact);
40  virtual ~ViewObjectContactOfE3d() override;
41 
42  // access to the local primitive sequence. This will ensure that the list is
43  // current in comparing the local list content with a fresh created incarnation
44  // This method will not handle included hierarchies or visibility.
46  };
47 
48 } // end of namespace sdr::contact
49 
50 #endif // INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
51 
52 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
virtual drawinglayer::primitive2d::Primitive2DContainer createPrimitive2DSequence(const DisplayInfo &rDisplayInfo) const override
drawinglayer::primitive3d::Primitive3DContainer getPrimitive3DContainer(const DisplayInfo &rDisplayInfo) const
ViewObjectContactOfE3d(ObjectContact &rObjectContact, ViewContact &rViewContact)