LibreOffice Module svx (master)
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include
svx
sdr
contact
viewcontact.hxx
Go to the documentation of this file.
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACT_HXX
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#define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACT_HXX
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#include <
sal/types.h
>
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#include <
svx/svxdllapi.h
>
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#include <
drawinglayer/primitive2d/Primitive2DContainer.hxx
>
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class
SdrLayerIDSet
;
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class
SdrPage
;
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class
SdrObject
;
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namespace
sdr::contact
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{
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class
ObjectContact;
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class
ViewObjectContact;
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class
SVXCORE_DLLPUBLIC
ViewContact
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{
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private
:
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// make ViewObjectContact a friend to exclusively allow it to use
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// AddViewObjectContact/RemoveViewObjectContact
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friend
class
ViewObjectContact
;
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// List of ViewObjectContacts. This contains all VOCs which were constructed
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// with this VC. Since the VOCs remember a reference to this VC, this list needs
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// to be kept and is used e.g. at destructor to destroy all VOCs.
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// Registering and de-registering is done in the VOC constructors/destructors.
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std::vector<ViewObjectContact*>
maViewObjectContactVector
;
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// Primitive2DContainer of the ViewContact. This contains all necessary information
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// for the graphical visualisation and needs to be supported by all VCs which
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// can be visualized.
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drawinglayer::primitive2d::Primitive2DContainer
mxViewIndependentPrimitive2DSequence
;
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// A new ViewObjectContact was created and shall be remembered.
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void
AddViewObjectContact(
ViewObjectContact
& rVOContact);
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// A ViewObjectContact was deleted and shall be forgotten.
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void
RemoveViewObjectContact(
ViewObjectContact
& rVOContact);
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// internal tooling to delete VOCs
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void
deleteAllVOCs();
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protected
:
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// Interface to allow derivates to travel over the registered VOC's
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sal_uInt32
getViewObjectContactCount
()
const
{
return
maViewObjectContactVector.size(); }
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ViewObjectContact
*
getViewObjectContact
(sal_uInt32 a)
const
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{
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return
maViewObjectContactVector[
a
];
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}
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// Create an Object-Specific ViewObjectContact, set ViewContact and
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// ObjectContact. Always needs to return something. Default is to create
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// a standard ViewObjectContact containing the given ObjectContact and *this
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virtual
ViewObjectContact
& CreateObjectSpecificViewObjectContact(
ObjectContact
& rObjectContact);
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// This method is responsible for creating the graphical visualisation data derived ONLY from
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// the model data. It will be stored/buffered in mxViewIndependentPrimitive2DSequence. The default implementation
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// creates a yellow replacement rectangle (1000, 1000, 5000, 3000) to visualize missing
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// implementations. All implementations have to provide basic geometry here, this is the central
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// visualisation method and will also be used for BoundRect computations in the long run.
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// This means it's always an error when the default implementation is called and thus gets
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// asserted there
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virtual
void
createViewIndependentPrimitive2DSequence(
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drawinglayer::primitive2d::Primitive2DDecompositionVisitor
& rVisitor)
const
;
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// basic constructor. Since this is a base class only, it shall
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// never be called directly
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ViewContact
();
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public
:
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// basic destructor with needed cleanups
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virtual
~ViewContact
();
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// get an Object-specific ViewObjectContact for a specific
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// ObjectContact (->View). Always needs to return something.
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ViewObjectContact
& GetViewObjectContact(
ObjectContact
& rObjectContact);
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// Test if this ViewContact has ViewObjectContacts(excluding previews) at all. This can
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// be used to test if this ViewContact is visualized ATM or not
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bool
HasViewObjectContacts()
const
;
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// Check if this primitive is animated in any OC (View) which means it has
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// generated a PrimitiveAnimation in its VOC
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bool
isAnimatedInAnyViewObjectContact()
const
;
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// Access to possible sub-hierarchy and parent. GetObjectCount() default is 0L
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// and GetViewContact default pops up an assert since it's an error if
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// GetObjectCount has a result != 0 and it's not overridden.
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virtual
sal_uInt32 GetObjectCount()
const
;
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virtual
ViewContact
& GetViewContact(sal_uInt32 nIndex)
const
;
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virtual
ViewContact
* GetParentContact()
const
;
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// React on insertion of a child into DRawHierarchy starting
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// from this object
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void
ActionChildInserted(
ViewContact
& rChild);
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// access to SdrObject. May return 0L like the default
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// implementations do. Override as needed.
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virtual
SdrObject
* TryToGetSdrObject()
const
;
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// React on changes of the object of this ViewContact
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virtual
void
ActionChanged();
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// access to the local primitive. This will ensure that the primitive is
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// current in comparing the local one with a fresh created incarnation
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void
getViewIndependentPrimitive2DContainer(
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drawinglayer::primitive2d::Primitive2DDecompositionVisitor
& rVisitor)
const
;
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// add Gluepoints (if available)
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virtual
drawinglayer::primitive2d::Primitive2DContainer
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createGluePointPrimitive2DSequence()
const
;
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// Allow embedding if needed (e.g. for SdrObjects, evtl. Name, Title and description get added). This
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// is a helper normally used from getViewIndependentPrimitive2DContainer(), but there is one exception
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// for 3D scenes.
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// We take the param by value, since, for the common case, we can just std::move into the param, and
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// std::move the result out, avoiding copying.
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virtual
drawinglayer::primitive2d::Primitive2DContainer
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embedToObjectSpecificInformation(
drawinglayer::primitive2d::Primitive2DContainer
rSource)
const
;
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virtual
basegfx::B2DRange
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getRange
(
const
drawinglayer::geometry::ViewInformation2D
& rViewInfo2D)
const
;
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// delete all existing VOCs including DrawHierarchy which will invalidate all
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// visualisations, too. Used mostly at object removal from DrawHierarchy to
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// delete all existing VOCs by purpose, but can also be used for other purposes.
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// It is always possible to delete the VOCs, these are re-created on demand
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void
flushViewObjectContacts(
bool
bWithHierarchy =
true
);
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};
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}
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#endif
// INCLUDED_SVX_SDR_CONTACT_VIEWCONTACT_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Primitive2DContainer.hxx
SdrLayerIDSet
Definition:
svdsob.hxx:32
SdrObject
Abstract DrawObject.
Definition:
svdobj.hxx:260
SdrPage
A SdrPage contains exactly one SdrObjList and a description of the physical page dimensions (size / m...
Definition:
svdpage.hxx:379
basegfx::B2DRange
drawinglayer::geometry::ViewInformation2D
drawinglayer::primitive2d::Primitive2DContainer
drawinglayer::primitive2d::Primitive2DDecompositionVisitor
sdr::contact::ObjectContact
Definition:
objectcontact.hxx:49
sdr::contact::ViewContact
Definition:
viewcontact.hxx:37
sdr::contact::ViewContact::getViewObjectContactCount
sal_uInt32 getViewObjectContactCount() const
Definition:
viewcontact.hxx:65
sdr::contact::ViewContact::getViewObjectContact
ViewObjectContact * getViewObjectContact(sal_uInt32 a) const
Definition:
viewcontact.hxx:66
sdr::contact::ViewContact::mxViewIndependentPrimitive2DSequence
drawinglayer::primitive2d::Primitive2DContainer mxViewIndependentPrimitive2DSequence
Definition:
viewcontact.hxx:52
sdr::contact::ViewContact::maViewObjectContactVector
std::vector< ViewObjectContact * > maViewObjectContactVector
Definition:
viewcontact.hxx:47
sdr::contact::ViewObjectContact
Definition:
viewobjectcontact.hxx:42
a
uno_Any a
getRange
B2DRange getRange(const B2DPolygon &rCandidate)
sdr::contact
svxdllapi.h
SVXCORE_DLLPUBLIC
#define SVXCORE_DLLPUBLIC
Definition:
svxdllapi.h:35
types.h
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