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viewcontactofe3dextrude.cxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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15  * License, Version 2.0 (the "License"); you may not use this file
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19 
20 
22 #include <extrud3d.hxx>
27 
28 
29 namespace sdr::contact
30 {
32  : ViewContactOfE3d(rExtrude)
33  {
34  }
35 
37  {
38  }
39 
41  {
43  const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet();
46 
47  // get extrude geometry
48  const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon());
49 
50  // get 3D Object Attributes
52 
53  // calculate texture size; use size of top/bottom cap to get a perfect mapping
54  // for the caps. The in-between geometry will get a stretched size with a
55  // relative factor size of caps to extrude depth
56  const basegfx::B2DRange aRange(basegfx::utils::getRange(aPolyPolygon));
57  const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight());
58 
59  // get more data
60  const double fDepth(static_cast<double>(GetE3dExtrudeObj().GetExtrudeDepth()));
61  const double fDiagonal(static_cast<double>(GetE3dExtrudeObj().GetPercentDiagonal()) / 100.0);
62  const double fBackScale(static_cast<double>(GetE3dExtrudeObj().GetPercentBackScale()) / 100.0);
63  const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself
64  const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back
65  const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode());
66  const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront());
67  const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack());
68 
69  // create primitive and add
70  const basegfx::B3DHomMatrix aWorldTransform;
73  aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute,
74  aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, bSmoothLids,
75  bCharacterMode, bCloseFront, bCloseBack));
76  xRetval = { xReference };
77 
78  return xRetval;
79  }
80 
81 } // end of namespace
82 
83 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet &rSet, bool bSuppressFill)
virtual drawinglayer::primitive3d::Primitive3DContainer createViewIndependentPrimitive3DContainer() const override
const E3dExtrudeObj & GetE3dExtrudeObj() const
css::uno::Reference< css::graphic::XPrimitive3D > Primitive3DReference
B2DRange getRange(const B2DPolygon &rCandidate)
attribute::Sdr3DObjectAttribute createNewSdr3DObjectAttribute(const SfxItemSet &rSet)