60 const double fDepth(
static_cast<double>(
GetE3dExtrudeObj().GetExtrudeDepth()));
61 const double fDiagonal(
static_cast<double>(
GetE3dExtrudeObj().GetPercentDiagonal()) / 100.0);
62 const double fBackScale(
static_cast<double>(
GetE3dExtrudeObj().GetPercentBackScale()) / 100.0);
73 aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute,
74 std::move(aPolyPolygon), fDepth, fDiagonal, fBackScale, bSmoothNormals, bSmoothLids,
75 bCharacterMode, bCloseFront, bCloseBack));
76 xRetval = { xReference };
B2DRange getRange(const B2DPolygon &rCandidate)
attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet &rSet, bool bSuppressFill)
attribute::Sdr3DObjectAttribute createNewSdr3DObjectAttribute(const SfxItemSet &rSet)
css::uno::Reference< css::graphic::XPrimitive3D > Primitive3DReference