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camera3d.hxx
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19
20#ifndef INCLUDED_SVX_CAMERA3D_HXX
21#define INCLUDED_SVX_CAMERA3D_HXX
22
24#include <sal/types.h>
25#include <svx/viewpt3d.hxx>
26#include <svx/svxdllapi.h>
27
28/*************************************************************************
29|*
30|* Camera derivative
31|*
32\************************************************************************/
33
35{
39 double fBankAngle;
40
42
43public:
44 Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
45 double fFocalLen = 35.0);
46 Camera3D();
47
48 void SetViewWindow(double fX, double fY, double fW, double fH);
49
50 void SetPosition(const basegfx::B3DPoint& rNewPos);
51 const basegfx::B3DPoint& GetPosition() const { return aPosition; }
52 void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
53 void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);
54
55 // Focal length in mm
56 void SetFocalLength(double fLen);
57 double GetFocalLength() const { return fFocalLength; }
58
59 // Bank angle left/right
60 void SetBankAngle(double fAngle);
61
62 void SetAutoAdjustProjection(bool bAdjust) { bAutoAdjustProjection = bAdjust; }
63};
64
65#endif // INCLUDED_SVX_CAMERA3D_HXX
66
67/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
bool bAutoAdjustProjection
Definition: camera3d.hxx:41
void SetAutoAdjustProjection(bool bAdjust)
Definition: camera3d.hxx:62
basegfx::B3DPoint aPosition
Definition: camera3d.hxx:36
const basegfx::B3DPoint & GetPosition() const
Definition: camera3d.hxx:51
double fBankAngle
Definition: camera3d.hxx:39
double GetFocalLength() const
Definition: camera3d.hxx:57
double fFocalLength
Definition: camera3d.hxx:38
basegfx::B3DPoint aLookAt
Definition: camera3d.hxx:37
void SetViewWindow(double fX, double fY, double fW, double fH)
Definition: viewpt3d2.cxx:38
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35
#define SAL_WARN_UNUSED