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camera3d.hxx
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19 
20 #ifndef INCLUDED_SVX_CAMERA3D_HXX
21 #define INCLUDED_SVX_CAMERA3D_HXX
22 
24 #include <sal/types.h>
25 #include <svx/viewpt3d.hxx>
26 #include <svx/svxdllapi.h>
27 
28 /*************************************************************************
29 |*
30 |* Camera derivative
31 |*
32 \************************************************************************/
33 
35 {
38  double fFocalLength;
39  double fBankAngle;
40 
42 
43 public:
44  Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
45  double fFocalLen = 35.0);
46  Camera3D();
47 
48  void SetViewWindow(double fX, double fY, double fW, double fH);
49 
50  void SetPosition(const basegfx::B3DPoint& rNewPos);
51  const basegfx::B3DPoint& GetPosition() const { return aPosition; }
52  void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
53  void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);
54 
55  // Focal length in mm
56  void SetFocalLength(double fLen);
57  double GetFocalLength() const { return fFocalLength; }
58 
59  // Bank angle left/right
60  void SetBankAngle(double fAngle);
61 
62  void SetAutoAdjustProjection(bool bAdjust)
63  { bAutoAdjustProjection = bAdjust; }
64 };
65 
66 #endif // INCLUDED_SVX_CAMERA3D_HXX
67 
68 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
void SetAutoAdjustProjection(bool bAdjust)
Definition: camera3d.hxx:62
void SetViewWindow(double fX, double fY, double fW, double fH)
Definition: viewpt3d2.cxx:38
basegfx::B3DPoint aLookAt
Definition: camera3d.hxx:37
double fBankAngle
Definition: camera3d.hxx:39
double fFocalLength
Definition: camera3d.hxx:38
#define SAL_WARN_UNUSED
const basegfx::B3DPoint & GetPosition() const
Definition: camera3d.hxx:51
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35
double GetFocalLength() const
Definition: camera3d.hxx:57
bool bAutoAdjustProjection
Definition: camera3d.hxx:41
basegfx::B3DPoint aPosition
Definition: camera3d.hxx:36