53 double fShadowTransparence,
#define DeclPrimitive3DIDBlock()
defines for DeclPrimitive3DIDBlock and ImplPrimitive3DIDBlock Added to be able to simply change ident...
basegfx::B2DHomMatrix maShadowTransform
2D shadow definition
const basegfx::BColor & getShadowColor() const
double mfShadowTransparence
virtual bool operator==(const BasePrimitive3D &rPrimitive) const override
compare operator
basegfx::BColor maShadowColor
const basegfx::B2DHomMatrix & getShadowTransform() const
data read access
ShadowPrimitive3D(basegfx::B2DHomMatrix aShadowTransform, const basegfx::BColor &rShadowColor, double fShadowTransparence, bool bShadow3D, const Primitive3DContainer &rChildren)
constructor
double getShadowTransparence() const