LibreOffice Module vcl (master) 1
mouse.cxx
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1/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2/*
3 * This file is part of the LibreOffice project.
4 *
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 *
9 * This file incorporates work covered by the following license notice:
10 *
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 */
19
20
21#include <config_feature_desktop.h>
22#include <config_vclplug.h>
23
24#include <tools/time.hxx>
25
26#include <LibreOfficeKit/LibreOfficeKitEnums.h>
27
29#include <vcl/svapp.hxx>
30#include <vcl/window.hxx>
31#include <vcl/cursor.hxx>
32#include <vcl/sysdata.hxx>
33#include <vcl/event.hxx>
34
35#include <sal/types.h>
36
37#include <window.h>
38#include <svdata.hxx>
39#include <salobj.hxx>
40#include <salgdi.hxx>
41#include <salframe.hxx>
42#include <salinst.hxx>
43
46
47#include <com/sun/star/datatransfer/dnd/XDragSource.hpp>
48#include <com/sun/star/datatransfer/dnd/XDropTarget.hpp>
49#include <com/sun/star/uno/XComponentContext.hpp>
50
52
53using namespace ::com::sun::star::uno;
54
55namespace vcl {
56
58{
59 Point aFramePos( rFramePos );
60 if( GetOutDev()->ImplIsAntiparallel() )
61 {
62 const OutputDevice *pOutDev = GetOutDev();
63 pOutDev->ReMirror( aFramePos );
64 }
65 if ( !GetOutputRectPixel().Contains( aFramePos ) )
67 if ( mpWindowImpl->mbWinRegion )
68 {
69 Point aTempPos = aFramePos;
70 aTempPos.AdjustX( -GetOutDev()->mnOutOffX );
71 aTempPos.AdjustY( -GetOutDev()->mnOutOffY );
72 if ( !mpWindowImpl->maWinRegion.Contains( aTempPos ) )
74 }
75
77 if ( mpWindowImpl->mbMouseTransparent )
79 return nHitTest;
80}
81
83{
84 // as soon as mouse is captured, switch mouse-pointer
85 if ( IsMouseCaptured() )
86 return true;
87
88 // if the mouse is over the window, switch it
89 tools::Rectangle aClientRect( Point( 0, 0 ), GetOutputSizePixel() );
90 return aClientRect.Contains( GetPointerPosPixel() );
91}
92
94{
95 PointerStyle ePointerStyle;
96 bool bWait = false;
97
98 if ( IsEnabled() && IsInputEnabled() && ! IsInModalMode() )
99 ePointerStyle = GetPointer();
100 else
101 ePointerStyle = PointerStyle::Arrow;
102
103 const vcl::Window* pWindow = this;
104 do
105 {
106 // when the pointer is not visible stop the search, as
107 // this status should not be overwritten
108 if ( pWindow->mpWindowImpl->mbNoPtrVisible )
109 return PointerStyle::Null;
110
111 if ( !bWait )
112 {
113 if ( pWindow->mpWindowImpl->mnWaitCount )
114 {
115 ePointerStyle = PointerStyle::Wait;
116 bWait = true;
117 }
118 else
119 {
120 if ( pWindow->mpWindowImpl->mbChildPtrOverwrite )
121 ePointerStyle = pWindow->GetPointer();
122 }
123 }
124
125 if ( pWindow->ImplIsOverlapWindow() )
126 break;
127
128 pWindow = pWindow->ImplGetParent();
129 }
130 while ( pWindow );
131
132 return ePointerStyle;
133}
134
135void Window::ImplCallMouseMove( sal_uInt16 nMouseCode, bool bModChanged )
136{
137 if ( !(mpWindowImpl->mpFrameData->mbMouseIn && mpWindowImpl->mpFrameWindow->mpWindowImpl->mbReallyVisible) )
138 return;
139
140 sal_uInt64 nTime = tools::Time::GetSystemTicks();
141 tools::Long nX = mpWindowImpl->mpFrameData->mnLastMouseX;
142 tools::Long nY = mpWindowImpl->mpFrameData->mnLastMouseY;
143 sal_uInt16 nCode = nMouseCode;
144 MouseEventModifiers nMode = mpWindowImpl->mpFrameData->mnMouseMode;
145 bool bLeave;
146 // check for MouseLeave
147 bLeave = ((nX < 0) || (nY < 0) ||
148 (nX >= mpWindowImpl->mpFrameWindow->GetOutDev()->mnOutWidth) ||
149 (nY >= mpWindowImpl->mpFrameWindow->GetOutDev()->mnOutHeight)) &&
152 if ( bModChanged )
154 ImplHandleMouseEvent( mpWindowImpl->mpFrameWindow, NotifyEventType::MOUSEMOVE, bLeave, nX, nY, nTime, nCode, nMode );
155}
156
158{
159 if ( mpWindowImpl && mpWindowImpl->mpFrameData &&
160 !mpWindowImpl->mpFrameData->mnMouseMoveId )
161 mpWindowImpl->mpFrameData->mnMouseMoveId = Application::PostUserEvent( LINK( mpWindowImpl->mpFrameWindow, Window, ImplGenerateMouseMoveHdl ), nullptr, true );
162}
163
164IMPL_LINK_NOARG(Window, ImplGenerateMouseMoveHdl, void*, void)
165{
166 mpWindowImpl->mpFrameData->mnMouseMoveId = nullptr;
168 if( ! pCaptureWin ||
169 (pCaptureWin->mpWindowImpl && pCaptureWin->mpWindowImpl->mpFrame == mpWindowImpl->mpFrame)
170 )
171 {
172 ImplCallMouseMove( mpWindowImpl->mpFrameData->mnMouseCode );
173 }
174}
175
177{
179}
180
181static bool IsWindowFocused(const WindowImpl& rWinImpl)
182{
183 if (rWinImpl.mpSysObj)
184 return true;
185
186 if (rWinImpl.mpFrameData->mbHasFocus)
187 return true;
188
189 if (rWinImpl.mbFakeFocusSet)
190 return true;
191
192 return false;
193}
194
196{
197 // #143570# no focus for destructing windows
198 if( !mpWindowImpl || mpWindowImpl->mbInDispose )
199 return;
200
201 // some event listeners do really bad stuff
202 // => prepare for the worst
203 VclPtr<vcl::Window> xWindow( this );
204
205 // Currently the client window should always get the focus
206 // Should the border window at some point be focusable
207 // we need to change all GrabFocus() instances in VCL,
208 // e.g. in ToTop()
209
210 if ( mpWindowImpl->mpClientWindow )
211 {
212 // For a lack of design we need a little hack here to
213 // ensure that dialogs on close pass the focus back to
214 // the correct window
215 if ( mpWindowImpl->mpLastFocusWindow && (mpWindowImpl->mpLastFocusWindow.get() != this) &&
216 !(mpWindowImpl->mnDlgCtrlFlags & DialogControlFlags::WantFocus) &&
217 mpWindowImpl->mpLastFocusWindow->IsEnabled() &&
218 mpWindowImpl->mpLastFocusWindow->IsInputEnabled() &&
219 ! mpWindowImpl->mpLastFocusWindow->IsInModalMode()
220 )
221 mpWindowImpl->mpLastFocusWindow->GrabFocus();
222 else
223 mpWindowImpl->mpClientWindow->GrabFocus();
224 return;
225 }
226 else if ( mpWindowImpl->mbFrame )
227 {
228 // For a lack of design we need a little hack here to
229 // ensure that dialogs on close pass the focus back to
230 // the correct window
231 if ( mpWindowImpl->mpLastFocusWindow && (mpWindowImpl->mpLastFocusWindow.get() != this) &&
232 !(mpWindowImpl->mnDlgCtrlFlags & DialogControlFlags::WantFocus) &&
233 mpWindowImpl->mpLastFocusWindow->IsEnabled() &&
234 mpWindowImpl->mpLastFocusWindow->IsInputEnabled() &&
235 ! mpWindowImpl->mpLastFocusWindow->IsInModalMode()
236 )
237 {
238 mpWindowImpl->mpLastFocusWindow->GrabFocus();
239 return;
240 }
241 }
242
243 // If the Window is disabled, then we don't change the focus
244 if ( !IsEnabled() || !IsInputEnabled() || IsInModalMode() )
245 return;
246
247 // we only need to set the focus if it is not already set
248 // note: if some other frame is waiting for an asynchronous focus event
249 // we also have to post an asynchronous focus event for this frame
250 // which is done using ToTop
251 ImplSVData* pSVData = ImplGetSVData();
252
253 bool bAsyncFocusWaiting = false;
254 vcl::Window *pFrame = pSVData->maFrameData.mpFirstFrame;
255 while( pFrame && pFrame->mpWindowImpl && pFrame->mpWindowImpl->mpFrameData )
256 {
257 if( pFrame != mpWindowImpl->mpFrameWindow.get() && pFrame->mpWindowImpl->mpFrameData->mnFocusId )
258 {
259 bAsyncFocusWaiting = true;
260 break;
261 }
262 pFrame = pFrame->mpWindowImpl->mpFrameData->mpNextFrame;
263 }
264
265 bool bHasFocus = IsWindowFocused(*mpWindowImpl);
266
267 bool bMustNotGrabFocus = false;
268 // #100242#, check parent hierarchy if some floater prohibits grab focus
269
270 vcl::Window *pParent = this;
271 while( pParent )
272 {
273 if ((pParent->GetStyle() & WB_SYSTEMFLOATWIN) && !(pParent->GetStyle() & WB_MOVEABLE))
274 {
275 bMustNotGrabFocus = true;
276 break;
277 }
278 if (!pParent->mpWindowImpl)
279 break;
280 pParent = pParent->mpWindowImpl->mpParent;
281 }
282
283 if ( !(( pSVData->mpWinData->mpFocusWin.get() != this &&
284 !mpWindowImpl->mbInDispose ) ||
285 ( bAsyncFocusWaiting && !bHasFocus && !bMustNotGrabFocus )) )
286 return;
287
288 // EndExtTextInput if it is not the same window
289 if (pSVData->mpWinData->mpExtTextInputWin
290 && (pSVData->mpWinData->mpExtTextInputWin.get() != this))
292
293 // mark this windows as the last FocusWindow
294 vcl::Window* pOverlapWindow = ImplGetFirstOverlapWindow();
295 if (pOverlapWindow->mpWindowImpl)
296 pOverlapWindow->mpWindowImpl->mpLastFocusWindow = this;
297 mpWindowImpl->mpFrameData->mpFocusWin = this;
298
299 if( !bHasFocus )
300 {
301 // menu windows never get the system focus
302 // the application will keep the focus
303 if( bMustNotGrabFocus )
304 return;
305 else
306 {
307 // here we already switch focus as ToTop()
308 // should not give focus to another window
310 return;
311 }
312 }
313
314 VclPtr<vcl::Window> pOldFocusWindow = pSVData->mpWinData->mpFocusWin;
315
316 pSVData->mpWinData->mpFocusWin = this;
317
318 if ( pOldFocusWindow && pOldFocusWindow->mpWindowImpl )
319 {
320 // Cursor hidden
321 if ( pOldFocusWindow->mpWindowImpl->mpCursor )
322 pOldFocusWindow->mpWindowImpl->mpCursor->ImplHide();
323 }
324
325 // !!!!! due to old SV-Office Activate/Deactivate handling
326 // !!!!! first as before
327 if ( pOldFocusWindow )
328 {
329 // remember Focus
330 vcl::Window* pOldOverlapWindow = pOldFocusWindow->ImplGetFirstOverlapWindow();
331 vcl::Window* pNewOverlapWindow = ImplGetFirstOverlapWindow();
332 if ( pOldOverlapWindow != pNewOverlapWindow )
333 ImplCallFocusChangeActivate( pNewOverlapWindow, pOldOverlapWindow );
334 }
335 else
336 {
337 vcl::Window* pNewOverlapWindow = ImplGetFirstOverlapWindow();
338 if ( pNewOverlapWindow && pNewOverlapWindow->mpWindowImpl )
339 {
340 vcl::Window* pNewRealWindow = pNewOverlapWindow->ImplGetWindow();
341 pNewOverlapWindow->mpWindowImpl->mbActive = true;
342 pNewOverlapWindow->Activate();
343 if ( pNewRealWindow != pNewOverlapWindow && pNewRealWindow && pNewRealWindow->mpWindowImpl )
344 {
345 pNewRealWindow->mpWindowImpl->mbActive = true;
346 pNewRealWindow->Activate();
347 }
348 }
349 }
350
351 // call Get- and LoseFocus
352 if ( pOldFocusWindow && ! pOldFocusWindow->isDisposed() )
353 {
354 NotifyEvent aNEvt( NotifyEventType::LOSEFOCUS, pOldFocusWindow );
355 if ( !ImplCallPreNotify( aNEvt ) )
356 pOldFocusWindow->CompatLoseFocus();
357 pOldFocusWindow->ImplCallDeactivateListeners( this );
358 }
359
360 if (pSVData->mpWinData->mpFocusWin.get() == this)
361 {
362 if ( mpWindowImpl->mpSysObj )
363 {
364 mpWindowImpl->mpFrameData->mpFocusWin = this;
365 if ( !mpWindowImpl->mpFrameData->mbInSysObjFocusHdl )
366 mpWindowImpl->mpSysObj->GrabFocus();
367 }
368
369 if (pSVData->mpWinData->mpFocusWin.get() == this)
370 {
371 if ( mpWindowImpl->mpCursor )
372 mpWindowImpl->mpCursor->ImplShow();
373 mpWindowImpl->mbInFocusHdl = true;
374 mpWindowImpl->mnGetFocusFlags = nFlags;
375 // if we're changing focus due to closing a popup floating window
376 // notify the new focus window so it can restore the inner focus
377 // eg, toolboxes can select their recent active item
378 if( pOldFocusWindow &&
379 ! pOldFocusWindow->isDisposed() &&
383 if ( !ImplCallPreNotify( aNEvt ) && !xWindow->isDisposed() )
385 if( !xWindow->isDisposed() )
386 ImplCallActivateListeners( (pOldFocusWindow && ! pOldFocusWindow->isDisposed()) ? pOldFocusWindow : nullptr );
387 if( !xWindow->isDisposed() )
388 {
389 mpWindowImpl->mnGetFocusFlags = GetFocusFlags::NONE;
390 mpWindowImpl->mbInFocusHdl = false;
391 }
392 }
393 }
394
396
397}
398
400{
401 vcl::Window *pWin = this;
402 while( pWin )
403 {
404 if( !pWin->GetParent() )
405 {
406 pWin->mpWindowImpl->mpFrame->GrabFocus();
408 return;
409 }
410 pWin = pWin->GetParent();
411 }
412}
413
414void Window::MouseMove( const MouseEvent& rMEvt )
415{
416 NotifyEvent aNEvt( NotifyEventType::MOUSEMOVE, this, &rMEvt );
417 EventNotify(aNEvt);
418}
419
421{
422 NotifyEvent aNEvt( NotifyEventType::MOUSEBUTTONDOWN, this, &rMEvt );
423 if (!EventNotify(aNEvt))
424 mpWindowImpl->mbMouseButtonDown = true;
425}
426
428{
429 NotifyEvent aNEvt( NotifyEventType::MOUSEBUTTONUP, this, &rMEvt );
430 if (!EventNotify(aNEvt))
431 mpWindowImpl->mbMouseButtonUp = true;
432}
433
434void Window::SetMouseTransparent( bool bTransparent )
435{
436
437 if ( mpWindowImpl->mpBorderWindow )
438 mpWindowImpl->mpBorderWindow->SetMouseTransparent( bTransparent );
439
440 if( mpWindowImpl->mpSysObj )
441 mpWindowImpl->mpSysObj->SetMouseTransparent( bTransparent );
442
443 mpWindowImpl->mbMouseTransparent = bTransparent;
444}
445
447{
449}
450
452{
453 ImplSVData* pSVData = ImplGetSVData();
454
455 // possibly stop tracking
456 if (pSVData->mpWinData->mpTrackWin.get() != this)
457 {
458 if (pSVData->mpWinData->mpTrackWin)
460 }
461
462 if (pSVData->mpWinData->mpCaptureWin.get() != this)
463 {
464 pSVData->mpWinData->mpCaptureWin = this;
465 mpWindowImpl->mpFrame->CaptureMouse( true );
466 }
467}
468
470{
471 if (IsMouseCaptured())
472 {
473 ImplSVData* pSVData = ImplGetSVData();
474 pSVData->mpWinData->mpCaptureWin = nullptr;
475 if (mpWindowImpl && mpWindowImpl->mpFrame)
476 mpWindowImpl->mpFrame->CaptureMouse( false );
478 }
479}
480
482{
483 return (this == ImplGetSVData()->mpWinData->mpCaptureWin);
484}
485
487{
488 if ( mpWindowImpl->maPointer == nPointer )
489 return;
490
491 mpWindowImpl->maPointer = nPointer;
492
493 // possibly immediately move pointer
494 if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
495 mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
496}
497
499{
500
501 if ( mpWindowImpl->mbChildPtrOverwrite == bOverwrite )
502 return;
503
504 mpWindowImpl->mbChildPtrOverwrite = bOverwrite;
505
506 // possibly immediately move pointer
507 if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
508 mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
509}
510
512{
513 Point aPos = OutputToScreenPixel( rPos );
514 const OutputDevice *pOutDev = GetOutDev();
515 if( pOutDev->HasMirroredGraphics() )
516 {
517 if( !IsRTLEnabled() )
518 {
519 pOutDev->ReMirror( aPos );
520 }
521 // mirroring is required here, SetPointerPos bypasses SalGraphics
522 aPos.setX( GetOutDev()->mpGraphics->mirror2( aPos.X(), *GetOutDev() ) );
523 }
524 else if( GetOutDev()->ImplIsAntiparallel() )
525 {
526 pOutDev->ReMirror( aPos );
527 }
528 mpWindowImpl->mpFrame->SetPointerPos( aPos.X(), aPos.Y() );
529}
530
532{
533 // Do this conversion, so when GetPointerPosPixel() calls
534 // ScreenToOutputPixel(), we get back the original position.
535 Point aPos = OutputToScreenPixel(rPos);
536 mpWindowImpl->mpFrameData->mnLastMouseX = aPos.X();
537 mpWindowImpl->mpFrameData->mnLastMouseY = aPos.Y();
538}
539
541{
542
543 Point aPos( mpWindowImpl->mpFrameData->mnLastMouseX, mpWindowImpl->mpFrameData->mnLastMouseY );
544 if( GetOutDev()->ImplIsAntiparallel() )
545 {
546 const OutputDevice *pOutDev = GetOutDev();
547 pOutDev->ReMirror( aPos );
548 }
549 return ScreenToOutputPixel( aPos );
550}
551
553{
554
555 Point aPos( mpWindowImpl->mpFrameData->mnBeforeLastMouseX, mpWindowImpl->mpFrameData->mnBeforeLastMouseY );
556 if( GetOutDev()->ImplIsAntiparallel() )
557 {
558 const OutputDevice *pOutDev = GetOutDev();
559 pOutDev->ReMirror( aPos );
560 }
561 return ScreenToOutputPixel( aPos );
562}
563
564void Window::ShowPointer( bool bVisible )
565{
566
567 if ( mpWindowImpl->mbNoPtrVisible != !bVisible )
568 {
569 mpWindowImpl->mbNoPtrVisible = !bVisible;
570
571 // possibly immediately move pointer
572 if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
573 mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
574 }
575}
576
578{
579 PointerState aState;
580 aState.mnState = 0;
581
582 if (mpWindowImpl->mpFrame)
583 {
584 SalFrame::SalPointerState aSalPointerState = mpWindowImpl->mpFrame->GetPointerState();
585 if( GetOutDev()->ImplIsAntiparallel() )
586 {
587 const OutputDevice *pOutDev = GetOutDev();
588 pOutDev->ReMirror( aSalPointerState.maPos );
589 }
590 aState.maPos = ScreenToOutputPixel( aSalPointerState.maPos );
591 aState.mnState = aSalPointerState.mnState;
592 }
593 return aState;
594}
595
597{
598 return ImplGetWinData()->mbMouseOver;
599}
600
602{
603
604 mpWindowImpl->mnWaitCount++;
605
606 if ( mpWindowImpl->mnWaitCount == 1 )
607 {
608 // possibly immediately move pointer
609 if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
610 mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
611 }
612}
613
615{
616 if( !mpWindowImpl )
617 return;
618
619 if ( mpWindowImpl->mnWaitCount )
620 {
621 mpWindowImpl->mnWaitCount--;
622
623 if ( !mpWindowImpl->mnWaitCount )
624 {
625 // possibly immediately move pointer
626 if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
627 mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
628 }
629 }
630}
631
633{
634 bool bRet = false;
635 if( mpWindowImpl->mpFrameData && mpWindowImpl->mpFrameData->mxDropTargetListener.is() )
636 {
637 bRet = true;
638 mpWindowImpl->mpFrameData->mxDropTarget.clear();
639 mpWindowImpl->mpFrameData->mxDragSource.clear();
640 mpWindowImpl->mpFrameData->mxDropTargetListener.clear();
641 }
642
643 return bRet;
644}
645
647{
649}
650
651Reference< css::datatransfer::dnd::XDropTarget > Window::GetDropTarget()
652{
653 if( !mpWindowImpl )
654 return Reference< css::datatransfer::dnd::XDropTarget >();
655
656 if( ! mpWindowImpl->mxDNDListenerContainer.is() )
657 {
658 sal_Int8 nDefaultActions = 0;
659
660 if( mpWindowImpl->mpFrameData )
661 {
662 if( ! mpWindowImpl->mpFrameData->mxDropTarget.is() )
663 {
664 // initialization is done in GetDragSource
666 }
667
668 if( mpWindowImpl->mpFrameData->mxDropTarget.is() )
669 {
670 nDefaultActions = mpWindowImpl->mpFrameData->mxDropTarget->getDefaultActions();
671
672 if( ! mpWindowImpl->mpFrameData->mxDropTargetListener.is() )
673 {
674 mpWindowImpl->mpFrameData->mxDropTargetListener = new DNDEventDispatcher( mpWindowImpl->mpFrameWindow );
675
676 try
677 {
678 mpWindowImpl->mpFrameData->mxDropTarget->addDropTargetListener( mpWindowImpl->mpFrameData->mxDropTargetListener );
679
680 // register also as drag gesture listener if directly supported by drag source
681 Reference< css::datatransfer::dnd::XDragGestureRecognizer > xDragGestureRecognizer(
682 mpWindowImpl->mpFrameData->mxDragSource, UNO_QUERY);
683
684 if( xDragGestureRecognizer.is() )
685 {
686 xDragGestureRecognizer->addDragGestureListener(
687 Reference< css::datatransfer::dnd::XDragGestureListener > (mpWindowImpl->mpFrameData->mxDropTargetListener, UNO_QUERY));
688 }
689 else
690 mpWindowImpl->mpFrameData->mbInternalDragGestureRecognizer = true;
691
692 }
693 catch (const RuntimeException&)
694 {
695 // release all instances
696 mpWindowImpl->mpFrameData->mxDropTarget.clear();
697 mpWindowImpl->mpFrameData->mxDragSource.clear();
698 }
699 }
700 }
701
702 }
703
704 mpWindowImpl->mxDNDListenerContainer = static_cast < css::datatransfer::dnd::XDropTarget * > ( new DNDListenerContainer( nDefaultActions ) );
705 }
706
707 // this object is located in the same process, so there will be no runtime exception
708 return Reference< css::datatransfer::dnd::XDropTarget > ( mpWindowImpl->mxDNDListenerContainer, UNO_QUERY );
709}
710
711Reference< css::datatransfer::dnd::XDragSource > Window::GetDragSource()
712{
713#if HAVE_FEATURE_DESKTOP
714 const SystemEnvData* pEnvData = GetSystemData();
715 if (!mpWindowImpl->mpFrameData || !pEnvData)
716 return Reference<css::datatransfer::dnd::XDragSource>();
717 if (mpWindowImpl->mpFrameData->mxDragSource.is())
718 return mpWindowImpl->mpFrameData->mxDragSource;
719
720 try
721 {
723 mpWindowImpl->mpFrameData->mxDragSource.set(pInst->CreateDragSource(pEnvData), UNO_QUERY);
724 mpWindowImpl->mpFrameData->mxDropTarget.set(pInst->CreateDropTarget(pEnvData), UNO_QUERY);
725 }
726 catch (const Exception&)
727 {
728 mpWindowImpl->mpFrameData->mxDropTarget.clear();
729 mpWindowImpl->mpFrameData->mxDragSource.clear();
730 }
731 return mpWindowImpl->mpFrameData->mxDragSource;
732#else
733 return Reference< css::datatransfer::dnd::XDragSource > ();
734#endif
735}
736
737Reference< css::datatransfer::dnd::XDragGestureRecognizer > Window::GetDragGestureRecognizer()
738{
739 return Reference< css::datatransfer::dnd::XDragGestureRecognizer > ( GetDropTarget(), UNO_QUERY );
740}
741
742} /* namespace vcl */
743
744/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
static ImplSVEvent * PostUserEvent(const Link< void *, void > &rLink, void *pCaller=nullptr, bool bReferenceLink=false)
Post a user event to the default window.
Definition: svapp.cxx:999
Some things multiple-inherit from VclAbstractDialog and OutputDevice, so we need to use virtual inher...
Definition: outdev.hxx:170
SAL_DLLPRIVATE void ReMirror(Point &rPoint) const
Definition: outdev.cxx:671
virtual bool HasMirroredGraphics() const
Definition: outdev.cxx:703
constexpr tools::Long Y() const
void setX(tools::Long nX)
tools::Long AdjustY(tools::Long nVertMove)
tools::Long AdjustX(tools::Long nHorzMove)
constexpr tools::Long X() const
css::uno::Reference< css::uno::XInterface > CreateDropTarget(const SystemEnvData *=nullptr)
Definition: dtranscomp.cxx:459
css::uno::Reference< css::uno::XInterface > CreateDragSource(const SystemEnvData *=nullptr)
Definition: dtranscomp.cxx:445
reference_type * get() const
Get the body.
Definition: vclptr.hxx:143
bool isDisposed() const
SalObject * mpSysObj
Definition: window.h:230
bool mbFakeFocusSet
Definition: window.h:385
ImplFrameData * mpFrameData
Definition: window.h:228
bool Contains(const Point &rPOINT) const
static sal_uInt64 GetSystemTicks()
void EnableChildPointerOverwrite(bool bOverwrite)
Definition: mouse.cxx:498
Point OutputToScreenPixel(const Point &rPos) const
Definition: window.cxx:2806
SAL_DLLPRIVATE void ImplInvertFocus(const tools::Rectangle &rRect)
Definition: mouse.cxx:176
void SetLastMousePos(const Point &rPos)
Similar to SetPointerPosPixel(), but sets the frame data's last mouse position instead.
Definition: mouse.cxx:531
static SAL_DLLPRIVATE void ImplNewInputContext()
Definition: window.cxx:1740
SAL_DLLPRIVATE void ImplGrabFocus(GetFocusFlags nFlags)
Definition: mouse.cxx:195
vcl::Window * GetParent() const
Definition: window2.cxx:1123
bool IsInputEnabled() const
Definition: window2.cxx:1153
bool IsMouseCaptured() const
Definition: mouse.cxx:481
void ShowPointer(bool bVisible)
Definition: mouse.cxx:564
SAL_DLLPRIVATE void ImplCallDeactivateListeners(vcl::Window *)
Definition: window.cxx:3403
void EndTracking(TrackingEventFlags nFlags=TrackingEventFlags::NONE)
Definition: window2.cxx:293
bool IsMouseOver() const
Definition: mouse.cxx:596
SAL_DLLPRIVATE void ImplGenerateMouseMove()
Definition: mouse.cxx:157
SAL_DLLPRIVATE bool ImplIsOverlapWindow() const
Definition: window2.cxx:962
vcl::Window * GetWindow(GetWindowType nType) const
Definition: stacking.cxx:1036
PointerState GetPointerState()
Definition: mouse.cxx:577
virtual void MouseButtonDown(const MouseEvent &rMEvt)
Definition: mouse.cxx:420
Point GetLastPointerPosPixel()
Definition: mouse.cxx:552
static SAL_DLLPRIVATE void ImplCallFocusChangeActivate(vcl::Window *pNewOverlapWindow, vcl::Window *pOldOverlapWindow)
Definition: event.cxx:575
void LeaveWait()
Definition: mouse.cxx:614
void LocalStartDrag()
Definition: mouse.cxx:446
WinBits GetStyle() const
Definition: window2.cxx:979
SAL_DLLPRIVATE bool ImplTestMousePointerSet()
Definition: mouse.cxx:82
virtual void MouseButtonUp(const MouseEvent &rMEvt)
Definition: mouse.cxx:427
SAL_DLLPRIVATE bool ImplStopDnd()
Definition: mouse.cxx:632
SAL_DLLPRIVATE vcl::Window * ImplGetParent() const
Definition: window2.cxx:896
SAL_DLLPRIVATE void ImplCallMouseMove(sal_uInt16 nMouseCode, bool bModChanged=false)
Definition: mouse.cxx:135
void SetMouseTransparent(bool bTransparent)
Definition: mouse.cxx:434
SAL_DLLPRIVATE vcl::Window * ImplGetFirstOverlapWindow()
Definition: window2.cxx:911
SAL_DLLPRIVATE void ImplCallActivateListeners(vcl::Window *)
Definition: window.cxx:3421
::OutputDevice const * GetOutDev() const
Definition: window.cxx:567
SAL_DLLPRIVATE void ImplStartDnd()
Definition: mouse.cxx:646
bool IsInModalMode() const
A window is in modal mode if one of its children or subchildren is a running modal window (a modal di...
Definition: window.cxx:3597
void SetPointerPosPixel(const Point &rPos)
Definition: mouse.cxx:511
SAL_DLLPRIVATE ImplWinData * ImplGetWinData() const
Definition: window.cxx:1226
virtual void MouseMove(const MouseEvent &rMEvt)
Definition: mouse.cxx:414
SAL_DLLPRIVATE void CompatLoseFocus()
Definition: window.cxx:3890
std::unique_ptr< WindowImpl > mpWindowImpl
Definition: window.hxx:484
void ReleaseMouse()
Definition: mouse.cxx:469
bool IsRTLEnabled() const
Definition: window3.cxx:127
Size GetOutputSizePixel() const
Definition: window3.cxx:89
Point GetPointerPosPixel()
Definition: mouse.cxx:540
DialogControlFlags GetDialogControlFlags() const
Definition: window2.cxx:1083
virtual void SetPointer(PointerStyle)
Definition: mouse.cxx:486
SAL_DLLPRIVATE ImplFrameData * ImplGetFrameData()
Definition: window2.cxx:874
virtual WindowHitTest ImplHitTest(const Point &rFramePos)
Definition: mouse.cxx:57
void EnterWait()
Definition: mouse.cxx:601
virtual void Activate()
Definition: window.cxx:1837
css::uno::Reference< css::datatransfer::dnd::XDragSource > GetDragSource()
Definition: mouse.cxx:711
void CaptureMouse()
Definition: mouse.cxx:451
tools::Rectangle GetOutputRectPixel() const
Definition: window3.cxx:91
css::uno::Reference< css::datatransfer::dnd::XDropTarget > GetDropTarget()
Definition: mouse.cxx:651
void InvertTracking(const tools::Rectangle &rRect, ShowTrackFlags nFlags)
Definition: window2.cxx:162
vcl::Window * ImplGetWindow() const
if this is a proxy return the client, otherwise itself
Definition: window2.cxx:866
Point ScreenToOutputPixel(const Point &rPos) const
Definition: window.cxx:2812
virtual bool EventNotify(NotifyEvent &rNEvt)
Definition: event.cxx:104
SAL_DLLPRIVATE PointerStyle ImplGetMousePointer() const
Definition: mouse.cxx:93
css::uno::Reference< css::datatransfer::dnd::XDragGestureRecognizer > GetDragGestureRecognizer()
Definition: mouse.cxx:737
void EndExtTextInput()
Definition: window.cxx:2106
SAL_DLLPRIVATE vcl::Window * ImplGetFrameWindow() const
Definition: window2.cxx:937
PointerStyle GetPointer() const
Definition: window2.cxx:1273
bool IsEnabled() const
Definition: window2.cxx:1148
SAL_DLLPRIVATE void ImplGrabFocusToDocument(GetFocusFlags nFlags)
Definition: mouse.cxx:399
virtual const SystemEnvData * GetSystemData() const
Definition: window.cxx:3854
SAL_DLLPRIVATE void CompatGetFocus()
Definition: window.cxx:3882
GraphicsSharedPtr mpGraphics
MouseEventModifiers
Definition: event.hxx:80
@ Exception
long Long
static bool IsWindowFocused(const WindowImpl &rWinImpl)
Definition: mouse.cxx:181
IMPL_LINK_NOARG(QuickSelectionEngine_Data, SearchStringTimeout, Timer *, void)
PointerStyle
Definition: ptrstyle.hxx:26
bool mbDragging
Definition: window.h:179
bool mbHasFocus
Definition: window.h:161
ImplSVFrameData maFrameData
Definition: svdata.hxx:399
SalInstance * mpDefInst
Definition: svdata.hxx:389
ImplSVWinData * mpWinData
Definition: svdata.hxx:400
VclPtr< vcl::Window > mpFirstFrame
Definition: svdata.hxx:241
VclPtr< vcl::Window > mpFocusWin
Definition: svdata.hxx:251
VclPtr< vcl::Window > mpCaptureWin
Definition: svdata.hxx:252
VclPtr< vcl::Window > mpTrackWin
Definition: svdata.hxx:257
VclPtr< vcl::Window > mpExtTextInputWin
Definition: svdata.hxx:256
bool mbMouseOver
Definition: window.h:120
ImplSVData * ImplGetSVData()
Definition: svdata.cxx:77
bool bVisible
signed char sal_Int8
GetFocusFlags
Definition: window.hxx:313
@ FloatWinPopupModeEndCancel
WindowHitTest
Definition: window.hxx:403
bool ImplHandleMouseEvent(const VclPtr< vcl::Window > &xWindow, NotifyEventType nSVEvent, bool bMouseLeave, tools::Long nX, tools::Long nY, sal_uInt64 nMsgTime, sal_uInt16 nCode, MouseEventModifiers nMode)
Definition: winproc.cxx:268
bool ImplCallPreNotify(NotifyEvent &rEvt)
Definition: winproc.cxx:67
WinBits const WB_MOVEABLE
Definition: wintypes.hxx:122
WinBits const WB_SYSTEMFLOATWIN
Definition: wintypes.hxx:169