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viewobjectcontactofe3dscene.hxx
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19 
20 #ifndef INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
21 #define INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
22 
24 
25 
26 namespace sdr::contact
27  {
29  {
30  // 2d primitive creator
32 
33  public:
34  // basic constructor.
35  ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact);
36  virtual ~ViewObjectContactOfE3dScene() override;
37 
38  // process this primitive: Eventually also recursively travel an existing hierarchy,
39  // e.g. for group objects, scenes or pages. This method will test geometrical visibility.
41  };
42 } // end of namespace sdr::contact
43 
44 
45 #endif // INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
46 
47 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
ViewObjectContactOfE3dScene(ObjectContact &rObjectContact, ViewContact &rViewContact)
virtual drawinglayer::primitive2d::Primitive2DContainer createPrimitive2DSequence(const DisplayInfo &rDisplayInfo) const override
virtual drawinglayer::primitive2d::Primitive2DContainer getPrimitive2DSequenceHierarchy(DisplayInfo &rDisplayInfo) const override