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viewobjectcontactofe3dscene.hxx
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19
20#ifndef INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
21#define INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
22
24
25
26namespace sdr::contact
27 {
29 {
30 // 2d primitive creator
31 virtual void createPrimitive2DSequence(const DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override;
32
33 public:
34 // basic constructor.
35 ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact);
36 virtual ~ViewObjectContactOfE3dScene() override;
37
38 // process this primitive: Eventually also recursively travel an existing hierarchy,
39 // e.g. for group objects, scenes or pages. This method will test geometrical visibility.
41 };
42} // end of namespace sdr::contact
43
44
45#endif // INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
46
47/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
ViewObjectContactOfE3dScene(ObjectContact &rObjectContact, ViewContact &rViewContact)
virtual void createPrimitive2DSequence(const DisplayInfo &rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor &rVisitor) const override
virtual void getPrimitive2DSequenceHierarchy(DisplayInfo &rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor &rVisitor) const override