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overlaybitmapex.cxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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19 
23 
24 
25 namespace sdr::overlay
26 {
28  {
31  maBitmapEx,
33  mnCenterX,
34  mnCenterY,
35  mfShearX,
36  mfRotation));
37 
39  {
40  drawinglayer::primitive2d::Primitive2DContainer aNewTransPrimitiveVector { aReference };
42  new drawinglayer::primitive2d::UnifiedTransparencePrimitive2D(std::move(aNewTransPrimitiveVector), mfAlpha));
43  }
44 
46  }
47 
49  const basegfx::B2DPoint& rBasePos,
50  const BitmapEx& rBitmapEx,
51  sal_uInt16 nCenX,
52  sal_uInt16 nCenY,
53  double fAlpha,
54  double fShearX,
55  double fRotation)
57  maBitmapEx(rBitmapEx),
58  mnCenterX(nCenX),
59  mnCenterY(nCenY),
60  mfAlpha(fAlpha),
61  mfShearX(fShearX),
62  mfRotation(fRotation)
63  {
64  }
65 
67  {
68  }
69 
70 } // end of namespace
71 
72 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override
bool more(const T &rfValA, const T &rfValB)
const basegfx::B2DPoint & getBasePosition() const
css::uno::Reference< css::graphic::XPrimitive2D > Primitive2DReference
const ::std::vector< Color > ImpSvNumberformatScan::StandardColor COL_WHITE
OverlayBitmapEx(const basegfx::B2DPoint &rBasePos, const BitmapEx &rBitmapEx, sal_uInt16 nCenX=0, sal_uInt16 nCenY=0, double fAlpha=0.0, double fShearX=0.0, double fRotation=0.0)
virtual ~OverlayBitmapEx() override