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overlaybitmapex.hxx
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19 
20 #ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYBITMAPEX_HXX
21 #define INCLUDED_SVX_SDR_OVERLAY_OVERLAYBITMAPEX_HXX
22 
24 #include <vcl/bitmapex.hxx>
25 
26 
27 namespace sdr
28 {
29  namespace overlay
30  {
32  {
33  // the Bitmap itself
35 
36  // position of the basePosition inside the Bitmap, in pixels
37  sal_uInt16 mnCenterX;
38  sal_uInt16 mnCenterY;
39 
40  // optional transparency, shear and rotation
41  double mfAlpha;
42  double mfShearX;
43  double mfRotation;
44 
45  virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override;
46 
47  public:
49  const basegfx::B2DPoint& rBasePos,
50  const BitmapEx& rBitmapEx,
51  sal_uInt16 nCenX = 0,
52  sal_uInt16 nCenY = 0,
53  double fAlpha = 0.0,
54  double fShearX = 0.0,
55  double fRotation = 0.0);
56  virtual ~OverlayBitmapEx() override;
57  };
58  } // end of namespace overlay
59 } // end of namespace sdr
60 
61 
62 #endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYBITMAPEX_HXX
63 
64 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35