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overlaybitmapex.hxx
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19
20#ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYBITMAPEX_HXX
21#define INCLUDED_SVX_SDR_OVERLAY_OVERLAYBITMAPEX_HXX
22
24#include <vcl/bitmapex.hxx>
25
26
27namespace sdr::overlay
28 {
30 {
31 // the Bitmap itself
33
34 // position of the basePosition inside the Bitmap, in pixels
35 sal_uInt16 mnCenterX;
36 sal_uInt16 mnCenterY;
37
38 // optional transparency, shear and rotation
39 double mfAlpha;
40 double mfShearX;
41 double mfRotation;
42
43 virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override;
44
45 public:
47 const basegfx::B2DPoint& rBasePos,
48 const BitmapEx& rBitmapEx,
49 sal_uInt16 nCenX = 0,
50 sal_uInt16 nCenY = 0,
51 double fAlpha = 0.0,
52 double fShearX = 0.0,
53 double fRotation = 0.0);
54 virtual ~OverlayBitmapEx() override;
55 };
56} // end of namespace sdr::overlay
57
58
59#endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYBITMAPEX_HXX
60
61/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35