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camera3d.cxx
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1/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2/*
3 * This file is part of the LibreOffice project.
4 *
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 *
9 * This file incorporates work covered by the following license notice:
10 *
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 */
19
20#include <svx/camera3d.hxx>
21
23 double fFocalLen)
24 : fBankAngle(0)
25 , bAutoAdjustProjection(true)
26{
27 SetPosition(rPos);
28 SetLookAt(rLookAt);
29 SetFocalLength(fFocalLen);
30}
31
33 : fFocalLength(35.0)
34 , fBankAngle(0.0)
35 , bAutoAdjustProjection(false)
36{
37}
38
39// Set ViewWindow and adjust PRP
40
41void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH)
42{
43 Viewport3D::SetViewWindow(fX, fY, fW, fH);
46}
47
49{
50 if (rNewPos != aPosition)
51 {
52 aPosition = rNewPos;
56 }
57}
58
60{
61 if (rNewLookAt != aLookAt)
62 {
63 aLookAt = rNewLookAt;
66 }
67}
68
70 const basegfx::B3DPoint& rNewLookAt)
71{
72 if (rNewPos != aPosition || rNewLookAt != aLookAt)
73 {
74 aPosition = rNewPos;
75 aLookAt = rNewLookAt;
76
80 }
81}
82
83void Camera3D::SetBankAngle(double fAngle)
84{
86 basegfx::B3DVector aPrj(aDiff);
87 fBankAngle = fAngle;
88
89 if (aDiff.getY() == 0)
90 {
91 aPrj.setY(-1.0);
92 }
93 else
94 { // aPrj = Projection from aDiff on the XZ-plane
95 aPrj.setY(0.0);
96
97 if (aDiff.getY() < 0.0)
98 {
99 aPrj = -aPrj;
100 }
101 }
102
103 // Calculate from aDiff to upwards pointing View-Up-Vector
104 // duplicated line is intentional!
105 aPrj = aPrj.getPerpendicular(aDiff);
106 aPrj = aPrj.getPerpendicular(aDiff);
107 aDiff.normalize();
108
109 // Rotate on Z axis, to rotate the BankAngle and back
111 const double fV(std::hypot(aDiff.getY(), aDiff.getZ()));
112
113 if (fV != 0.0)
114 {
116 const double fSin(aDiff.getY() / fV);
117 const double fCos(aDiff.getZ() / fV);
118
119 aTemp.set(1, 1, fCos);
120 aTemp.set(2, 2, fCos);
121 aTemp.set(2, 1, fSin);
122 aTemp.set(1, 2, -fSin);
123
124 aTf *= aTemp;
125 }
126
127 {
129 const double fSin(-aDiff.getX());
130 const double fCos(fV);
131
132 aTemp.set(0, 0, fCos);
133 aTemp.set(2, 2, fCos);
134 aTemp.set(0, 2, fSin);
135 aTemp.set(2, 0, -fSin);
136
137 aTf *= aTemp;
138 }
139
140 aTf.rotate(0.0, 0.0, fBankAngle);
141
142 {
144 const double fSin(aDiff.getX());
145 const double fCos(fV);
146
147 aTemp.set(0, 0, fCos);
148 aTemp.set(2, 2, fCos);
149 aTemp.set(0, 2, fSin);
150 aTemp.set(2, 0, -fSin);
151
152 aTf *= aTemp;
153 }
154
155 if (fV != 0.0)
156 {
158 const double fSin(-aDiff.getY() / fV);
159 const double fCos(aDiff.getZ() / fV);
160
161 aTemp.set(1, 1, fCos);
162 aTemp.set(2, 2, fCos);
163 aTemp.set(2, 1, fSin);
164 aTemp.set(1, 2, -fSin);
165
166 aTf *= aTemp;
167 }
168
169 SetVUV(aTf * aPrj);
170}
171
173{
174 if (fLen < 5)
175 fLen = 5;
176 SetPRP(basegfx::B3DPoint(0.0, 0.0, fLen / 35.0 * aViewWin.W));
177 fFocalLength = fLen;
178}
179
180/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
bool bAutoAdjustProjection
Definition: camera3d.hxx:41
void SetPosition(const basegfx::B3DPoint &rNewPos)
Definition: camera3d.cxx:48
void SetFocalLength(double fLen)
Definition: camera3d.cxx:172
basegfx::B3DPoint aPosition
Definition: camera3d.hxx:36
void SetPosAndLookAt(const basegfx::B3DPoint &rNewPos, const basegfx::B3DPoint &rNewLookAt)
Definition: camera3d.cxx:69
Camera3D()
Definition: camera3d.cxx:32
double fBankAngle
Definition: camera3d.hxx:39
void SetBankAngle(double fAngle)
Definition: camera3d.cxx:83
void SetLookAt(const basegfx::B3DPoint &rNewLookAt)
Definition: camera3d.cxx:59
void SetViewWindow(double fX, double fY, double fW, double fH)
Definition: camera3d.cxx:41
double fFocalLength
Definition: camera3d.hxx:38
basegfx::B3DPoint aLookAt
Definition: camera3d.hxx:37
struct Viewport3D::@7 aViewWin
void SetPRP(const basegfx::B3DPoint &rNewPRP)
Definition: viewpt3d2.cxx:145
void SetViewWindow(double fX, double fY, double fW, double fH)
Definition: viewpt3d2.cxx:38
void SetVPN(const basegfx::B3DVector &rNewVPN)
Definition: viewpt3d2.cxx:128
void SetVUV(const basegfx::B3DVector &rNewVUV)
Definition: viewpt3d2.cxx:137
void SetVRP(const basegfx::B3DPoint &rNewVRP)
Definition: viewpt3d2.cxx:120
void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue)
void rotate(double fAngleX, double fAngleY, double fAngleZ)
B3DVector getPerpendicular(const B3DVector &rNormalizedVec) const
B3DVector & normalize()
TYPE getX() const
TYPE getZ() const
TYPE getY() const
void setY(TYPE fY)