22#include <com/sun/star/uno/Any.h>
33#define PPT_TRANSITION_TYPE_NONE 0
34#define PPT_TRANSITION_TYPE_RANDOM 1
35#define PPT_TRANSITION_TYPE_BLINDS 2
36#define PPT_TRANSITION_TYPE_CHECKER 3
37#define PPT_TRANSITION_TYPE_COVER 4
38#define PPT_TRANSITION_TYPE_DISSOLVE 5
39#define PPT_TRANSITION_TYPE_FADE 6
40#define PPT_TRANSITION_TYPE_PULL 7
41#define PPT_TRANSITION_TYPE_RANDOM_BARS 8
42#define PPT_TRANSITION_TYPE_STRIPS 9
43#define PPT_TRANSITION_TYPE_WIPE 10
44#define PPT_TRANSITION_TYPE_ZOOM 11
45#define PPT_TRANSITION_TYPE_SPLIT 13
48#define PPT_TRANSITION_TYPE_DIAMOND 17
49#define PPT_TRANSITION_TYPE_PLUS 18
50#define PPT_TRANSITION_TYPE_WEDGE 19
51#define PPT_TRANSITION_TYPE_PUSH 20
52#define PPT_TRANSITION_TYPE_COMB 21
53#define PPT_TRANSITION_TYPE_NEWSFLASH 22
54#define PPT_TRANSITION_TYPE_SMOOTHFADE 23
55#define PPT_TRANSITION_TYPE_WHEEL 26
56#define PPT_TRANSITION_TYPE_CIRCLE 27
59#define PPT_TRANSITION_TYPE_FLASH 30
62#define DFF_msofbtAnimEvent 0xf125
63#define DFF_msofbtAnimNode 0xf127
64#define DFF_msofbtAnimTrigger 0xf128
65#define DFF_msofbtAnimValue 0xf129
66#define DFF_msofbtAnimateTarget 0xf12a
67#define DFF_msofbtAnimate 0xf12b
68#define DFF_msofbtAnimateColor 0xf12c
69#define DFF_msofbtAnimateFilter 0xf12d
70#define DFF_msofbtAnimateMotion 0xf12e
71#define DFF_msofbtAnimateRotation 0xf12f
72#define DFF_msofbtAnimateScale 0xf130
73#define DFF_msofbtAnimateSet 0xf131
74#define DFF_msofbtAnimCommand 0xf132
75#define DFF_msofbtAnimateTargetSettings 0xf133
76#define DFF_msofbtAnimateData 0xf134
77#define DFF_msofbtAnimateColorData 0xf135
78#define DFF_msofbtAnimateFilterData 0xf136
79#define DFF_msofbtAnimateMotionData 0xf137
80#define DFF_msofbtAnimateScaleData 0xf139
81#define DFF_msofbtAnimateSetData 0xf13a
82#define DFF_msofbtCommandData 0xf13b
83#define DFF_msofbtAnimateTargetElement 0xf13c
84#define DFF_msofbtAnimPropertySet 0xf13d
85#define DFF_msofbtAnimateAttributeNames 0xf13e
86#define DFF_msofbtAnimKeyPoints 0xf13f
87#define DFF_msofbtAnimIteration 0xf140
88#define DFF_msofbtAnimAction 0xf141
89#define DFF_msofbtAnimAttributeValue 0xf142
90#define DFF_msofbtAnimKeyTime 0xf143
91#define DFF_msofbtAnimGroup 0xf144
92#define DFF_msofbtAnimSubGoup 0xf145
93#define DFF_msofbtAnimateRotationData 0xf138
94#define DFF_msofbtAnimReference 0x2afb
98#define DFF_ANIM_RUNTIMECONTEXT 2
99#define DFF_ANIM_PATH_EDIT_MODE 3
100#define DFF_ANIM_COLORSPACE 4
101#define DFF_ANIM_DIRECTION 5
102#define DFF_ANIM_MASTERREL 5
103#define DFF_ANIM_OVERRIDE 6
104#define DFF_ANIM_PRESET_ID 9
105#define DFF_ANIM_PRESET_SUB_TYPE 10
106#define DFF_ANIM_PRESET_CLASS 11
107#define DFF_ANIM_AFTEREFFECT 13
108#define DFF_ANIM_ENDAFTERSLIDE 15
109#define DFF_ANIM_TIMEFILTER 16
110#define DFF_ANIM_EVENT_FILTER 17
111#define DFF_ANIM_GROUP_ID 19
112#define DFF_ANIM_NODE_TYPE 20
113#define DFF_ANIM_VOLUME 22
114#define DFF_ANIM_PROPERTY_ID_COUNT (DFF_ANIM_VOLUME + 1)
117#define DFF_ANIM_PROP_TYPE_BYTE 0
118#define DFF_ANIM_PROP_TYPE_INT32 1
119#define DFF_ANIM_PROP_TYPE_FLOAT 2
120#define DFF_ANIM_PROP_TYPE_UNISTRING 3
122#define DFF_ANIM_PRESS_CLASS_USER_DEFINED 0
123#define DFF_ANIM_PRESS_CLASS_ENTRANCE 1
124#define DFF_ANIM_PRESS_CLASS_EXIT 2
125#define DFF_ANIM_PRESS_CLASS_EMPHASIS 3
126#define DFF_ANIM_PRESS_CLASS_MOTIONPATH 4
127#define DFF_ANIM_PRESS_CLASS_OLE_ACTION 5
128#define DFF_ANIM_PRESS_CLASS_MEDIACALL 6
131#define DFF_ANIM_NODE_TYPE_ON_CLICK 1
132#define DFF_ANIM_NODE_TYPE_WITH_PREVIOUS 2
133#define DFF_ANIM_NODE_TYPE_AFTER_PREVIOUS 3
134#define DFF_ANIM_NODE_TYPE_MAIN_SEQUENCE 4
135#define DFF_ANIM_NODE_TYPE_INTERACTIVE_SEQ 5
136#define DFF_ANIM_NODE_TYPE_CLICK_PARALLEL 6
137#define DFF_ANIM_NODE_TYPE_WITH_GROUP 7
138#define DFF_ANIM_NODE_TYPE_AFTER_GROUP 8
139#define DFF_ANIM_NODE_TYPE_TIMING_ROOT 9
169 css::uno::Any
getProperty( sal_Int32 nProperty )
const;
bool hasProperty(sal_Int32 nProperty) const
PropertySetMap_t maProperties
css::uno::Any getProperty(sal_Int32 nProperty) const
const sal_Int32 mso_Anim_GroupType_MEDIA
const sal_Int32 mso_Anim_Fill_HOLD
const sal_Int32 mso_Anim_Fill_ALWAYS
const sal_Int32 mso_Anim_Fill_NEVER
const sal_Int32 mso_Anim_Behaviour_ANIMATION
const sal_Int32 mso_Anim_Fill_REMOVE
const sal_Int32 mso_Anim_GroupType_PAR
const sal_Int32 mso_Anim_Fill_WHENOFF
const sal_Int32 mso_Anim_GroupType_SEQ
const sal_Int32 mso_Anim_Behaviour_FILTER
::std::map< sal_Int32, css::uno::Any > PropertySetMap_t
const sal_Int32 mso_Anim_Fill_FREEZE
const sal_Int32 mso_Anim_GroupType_NODE
this atom is the first entry in each animation group
sal_Int32 mnNodeType
see mso_Anim_Behaviour_?
sal_Int32 mnFill
see mso_Anim_Fill_?
sal_Int32 mnGroupType
see mso_Anim_GroupType_?
sal_Int32 mnRestart
see mso_Anim_Restart_?
sal_Int32 mnDuration
duration of this group in 1000th seconds
friend SvStream & WriteAnimationNode(SvStream &rOut, AnimationNode const &rAtom)