50 const css::uno::Reference<css::uno::XComponentContext>& rxComponentContext,
51 const css::uno::Reference<css::drawing::framework::XResourceId>& rxPaneId,
55 virtual void SAL_CALL
disposing()
override;
63 virtual css::uno::Reference<css::accessibility::XAccessible> SAL_CALL
getAccessible()
override;
66 const css::uno::Reference<css::accessibility::XAccessible>& rxAccessible)
override;
71 virtual css::uno::Reference<css::rendering::XCanvas>
79 const css::uno::Reference<css::drawing::framework::XResourceId>& rxPaneId,
80 sal_Int32& rnScreenNumberReturnValue,
This subclass is not necessary anymore.
The full screen pane creates a pane that covers the complete application window, i....
static void ExtractArguments(const css::uno::Reference< css::drawing::framework::XResourceId > &rxPaneId, sal_Int32 &rnScreenNumberReturnValue, bool &rbFullScreen)
FullScreenPane(const css::uno::Reference< css::uno::XComponentContext > &rxComponentContext, const css::uno::Reference< css::drawing::framework::XResourceId > &rxPaneId, const vcl::Window *pViewShellWindow)
Create a new full screen pane.
virtual ~FullScreenPane() noexcept override
virtual css::uno::Reference< css::rendering::XCanvas > CreateCanvas() override
Override this method, not getCanvas(), when you want to provide a different canvas.
virtual void SAL_CALL setVisible(sal_Bool bIsVisible) override
virtual css::uno::Reference< css::accessibility::XAccessible > SAL_CALL getAccessible() override
virtual void SAL_CALL disposing() override
DECL_LINK(WindowEventHandler, VclWindowEvent &, void)
css::uno::Reference< css::uno::XComponentContext > mxComponentContext
VclPtr< WorkWindow > mpWorkWindow
virtual sal_Bool SAL_CALL isVisible() override
virtual void SAL_CALL setAccessible(const css::uno::Reference< css::accessibility::XAccessible > &rxAccessible) override