41 if(BasePrimitive3D::operator==(rPrimitive))
std::vector< Reference< XAnimationNode > > maChildren
GroupPrimitive3D(Primitive3DContainer aChildren)
constructor
virtual bool operator==(const BasePrimitive3D &rPrimitive) const override
compare operator
virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D &rViewInformation) const override
local decomposition. Implementation will just return children
const Primitive3DContainer & getChildren() const
data read access
#define PRIMITIVE3D_ID_GROUPPRIMITIVE3D
ImplPrimitive3DIDBlock(PolygonHairlinePrimitive3D, PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D) Primitive3DContainer PolygonStrokePrimitive3D