virtual GLWindow & getModifiableOpenGLWindow() override
virtual void swapBuffers() override
virtual void makeCurrent() override
make this GL context current - so it is implicit in subsequent GL calls
static bool g_bAnyCurrent
virtual void resetCurrent() override
reset the GL context so this context is not implicit in subsequent GL calls.
virtual bool ImplInit() override
QOpenGLContext * m_pContext
virtual const GLWindow & getOpenGLWindow() const override
virtual void initWindow() override
virtual bool isCurrent() override
Is this GL context the current context ?
virtual bool isAnyCurrent() override
Is any GL context the current context ?
virtual void destroyCurrentContext() override