virtual const GLWindow & getOpenGLWindow() const =0
VclPtr< SystemChildWindow > m_pChildWindow
OpenGLContext & operator=(const OpenGLContext &)=delete
OpenGLContext * mpPrevContext
bool isInitialized() const
OpenGLContext & operator=(OpenGLContext &&)=delete
VclPtr< vcl::Window > m_xWindow
bool mbRequestLegacyContext
VclPtr< vcl::Window > mpWindow
virtual GLWindow & getModifiableOpenGLWindow()=0
OpenGLContext(OpenGLContext &&)=delete
OpenGLContext * mpNextContext
OpenGLContext(const OpenGLContext &)=delete