20#ifndef INCLUDED_VCL_INC_IOS_IOSINST_HXX
21#define INCLUDED_VCL_INC_IOS_IOSINST_HXX
24#include <CoreGraphics/CoreGraphics.h>
44 css::uno::Reference<css::uno::XInterface>
void GetWorkArea(tools::Rectangle &rRect)
static IosSalInstance * getInstance()
SalSystem * CreateSalSystem() override
virtual ~IosSalInstance()
IosSalInstance(std::unique_ptr< SalYieldMutex > pMutex)
SalFrame * CreateFrame(SalFrame *pParent, SalFrameStyleFlags nStyle) override
css::uno::Reference< css::uno::XInterface > CreateClipboard(const css::uno::Sequence< css::uno::Any > &i_rArguments) override
SalFrame * CreateChildFrame(SystemParentData *pParent, SalFrameStyleFlags nStyle) override
static void ensureThreadAutoreleasePool()
CGColorSpaceRef mxGraySpace
std::unique_ptr< SystemFontList > mpFontList
CGColorSpaceRef mxRGBSpace
A SalFrame is a system window (e.g. an X11 window).