ScopedVclPtr< VirtualDevice > m_pBuffer
Buffers drawing on a vcl::RenderContext using a VirtualDevice.
Some things multiple-inherit from VclAbstractDialog and OutputDevice, so we need to use virtual inher...
VclPtr< vcl::Window > m_pWindow
HSLColor operator*(double nFactor, const HSLColor &rRHS)
void Dispose(const T &xInterface)
vcl::RenderContext & m_rRenderContext