20#ifndef INCLUDED_SW_SOURCE_FILTER_WW8_WW8GRAF_HXX
21#define INCLUDED_SW_SOURCE_FILTER_WW8_WW8GRAF_HXX
40 bool _bInHeaderFooter )
58 typedef std::vector<EscherShape>::iterator
myeiter;
76 const bool bInHellLayer,
77 const bool _bInHeaderFooter );
92 const bool bInHellLayer,
93 const bool _bInHeaderFooter );
Make setting a drawing object's layer in a Writer document easy.
void InsertTextLayerObject(SdrObject *pObject)
const SvxMSDffShapeOrders * mpShapeOrders
sal_uLong GetEscherObjectPos(sal_uLong nSpId, const bool bInHellLayer, const bool _bInHeaderFooter)
sal_uLong GetDrawingObjectPos(short nWwHeight)
void InsideEscher(sal_uLong nIndex)
void InsertObject(SdrObject *pObject, sal_uLong nPos)
sw::util::SetLayer maSetLayer
myeiter MapEscherIdxToIter(sal_uLong nIdx)
void InsertDrawingObject(SdrObject *pObj, short nWwHeight)
std::vector< EscherShape >::iterator myeiter
std::vector< short > maDrawHeight
sal_uInt16 GetEscherObjectIdx(sal_uLong nSpId)
std::stack< sal_uInt16 > maIndexes
wwZOrderer(const sw::util::SetLayer &rSetLayer, SdrPage *pDrawPg, const SvxMSDffShapeOrders *pShapeOrders)
sal_uLong mnNoInitialObjects
std::vector< EscherShape > maEscherLayer
void InsertEscherObject(SdrObject *pObject, sal_uLong nSpId, const bool bInHellLayer, const bool _bInHeaderFooter)
std::vector< std::unique_ptr< SvxMSDffShapeOrder > > SvxMSDffShapeOrders
sal_uLong mnEscherShapeOrder
EscherShape(sal_uLong nEscherShapeOrder, bool bInHellLayer, bool _bInHeaderFooter)
void WW8FSPAShadowToReal(const WW8_FSPA_SHADOW &rFSPAS, WW8_FSPA &rPic)