20#ifndef INCLUDED_SW_SOURCE_FILTER_WW8_WW8GRAF_HXX 
   21#define INCLUDED_SW_SOURCE_FILTER_WW8_WW8GRAF_HXX 
   40                 bool _bInHeaderFooter )
 
   58    typedef std::vector<EscherShape>::iterator 
myeiter;
 
   76                                  const bool bInHellLayer,
 
   77                              const bool _bInHeaderFooter );
 
   92                             const bool bInHellLayer,
 
   93                             const bool _bInHeaderFooter );
 
Make setting a drawing object's layer in a Writer document easy.
 
void InsertTextLayerObject(SdrObject *pObject)
 
const SvxMSDffShapeOrders * mpShapeOrders
 
sal_uLong GetEscherObjectPos(sal_uLong nSpId, const bool bInHellLayer, const bool _bInHeaderFooter)
 
sal_uLong GetDrawingObjectPos(short nWwHeight)
 
void InsideEscher(sal_uLong nIndex)
 
void InsertObject(SdrObject *pObject, sal_uLong nPos)
 
sw::util::SetLayer maSetLayer
 
myeiter MapEscherIdxToIter(sal_uLong nIdx)
 
void InsertDrawingObject(SdrObject *pObj, short nWwHeight)
 
std::vector< EscherShape >::iterator myeiter
 
std::vector< short > maDrawHeight
 
sal_uInt16 GetEscherObjectIdx(sal_uLong nSpId)
 
std::stack< sal_uInt16 > maIndexes
 
wwZOrderer(const sw::util::SetLayer &rSetLayer, SdrPage *pDrawPg, const SvxMSDffShapeOrders *pShapeOrders)
 
sal_uLong mnNoInitialObjects
 
std::vector< EscherShape > maEscherLayer
 
void InsertEscherObject(SdrObject *pObject, sal_uLong nSpId, const bool bInHellLayer, const bool _bInHeaderFooter)
 
std::vector< std::unique_ptr< SvxMSDffShapeOrder > > SvxMSDffShapeOrders
 
sal_uLong mnEscherShapeOrder
 
EscherShape(sal_uLong nEscherShapeOrder, bool bInHellLayer, bool _bInHeaderFooter)
 
void WW8FSPAShadowToReal(const WW8_FSPA_SHADOW &rFSPAS, WW8_FSPA &rPic)