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viewcontactofe3dscene.hxx
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19
20#ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
21#define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
22
23#include <svx/scene3d.hxx>
30
31namespace basegfx {
32 class B3DRange;
33}
34
35namespace sdr::contact {
36
38{
39public:
40 // basic constructor, used from SdrObject.
41 explicit ViewContactOfE3dScene(E3dScene& rScene);
42
43 // access to SdrObject
44 const E3dScene& GetE3dScene() const
45 {
46 return static_cast<const E3dScene&>(GetSdrObject());
47 }
48
49 // React on changes of the object of this ViewContact
50 virtual void ActionChanged() override;
51
52 // access to ViewInformation3D and ObjectTransformation
53 const drawinglayer::geometry::ViewInformation3D& getViewInformation3D(const ::basegfx::B3DRange& rContentRange) const;
54 const drawinglayer::geometry::ViewInformation3D& getViewInformation3D() const;
55 const basegfx::B2DHomMatrix& getObjectTransformation() const;
56
57 // attribute providers
58 const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const;
59 const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
60
61 // scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the
62 // given SdrLayerIDSet is done.
63 drawinglayer::primitive2d::Primitive2DContainer createScenePrimitive2DSequence(const SdrLayerIDSet* pLayerVisibility) const;
64
65 // helpers to get the sequence of all contained 3D primitives and its range,
66 // regardless of layer or visibility constraints and using a neutral ViewInformation3D
67 drawinglayer::primitive3d::Primitive3DContainer getAllPrimitive3DContainer() const;
68 basegfx::B3DRange getAllContentRange3D() const;
69
70private:
71 // Create an Object-Specific ViewObjectContact, set ViewContact and
72 // ObjectContact. Always needs to return something. Default is to create
73 // a standard ViewObjectContact containing the given ObjectContact and *this
74 virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) override;
75
76 // create methods for ViewInformation3D and ObjectTransformation
77 void createViewInformation3D(const ::basegfx::B3DRange& rContentRange);
78 void createObjectTransformation();
79
80 // attribute creators
81 void createSdrSceneAttribute();
82 void createSdrLightingAttribute();
83
84 // This method is responsible for creating the graphical visualisation data
85 // ONLY based on model data
86 virtual void createViewIndependentPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override;
87
88 // the 3d transformation stack
90
91 // the object transformation
93
94 // attributes
97};
98
99}
100
101#endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
102
103/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
const drawinglayer::geometry::ViewInformation3D & getViewInformation3D(const ::basegfx::B3DRange &rContentRange) const
drawinglayer::attribute::SdrSceneAttribute maSdrSceneAttribute
drawinglayer::attribute::SdrLightingAttribute maSdrLightingAttribute
drawinglayer::geometry::ViewInformation3D maViewInformation3D
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35