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viewcontactofe3dscene.hxx
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19 
20 #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
21 #define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
22 
23 #include <svx/scene3d.hxx>
30 
31 namespace basegfx {
32  class B3DRange;
33 }
34 
35 namespace sdr::contact {
36 
38 {
39 public:
40  // basic constructor, used from SdrObject.
41  explicit ViewContactOfE3dScene(E3dScene& rScene);
42 
43  // access to SdrObject
44  const E3dScene& GetE3dScene() const
45  {
46  return static_cast<const E3dScene&>(GetSdrObject());
47  }
48 
49  // React on changes of the object of this ViewContact
50  virtual void ActionChanged() override;
51 
52  // access to ViewInformation3D and ObjectTransformation
53  const drawinglayer::geometry::ViewInformation3D& getViewInformation3D(const ::basegfx::B3DRange& rContentRange) const;
54  const drawinglayer::geometry::ViewInformation3D& getViewInformation3D() const;
55  const basegfx::B2DHomMatrix& getObjectTransformation() const;
56 
57  // attribute providers
58  const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const;
59  const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
60 
61  // scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the
62  // given SdrLayerIDSet is done.
63  drawinglayer::primitive2d::Primitive2DContainer createScenePrimitive2DSequence(const SdrLayerIDSet* pLayerVisibility) const;
64 
65  // helpers to get the sequence of all contained 3D primitives and its range,
66  // regardless of layer or visibility constraints and using a neutral ViewInformation3D
67  drawinglayer::primitive3d::Primitive3DContainer getAllPrimitive3DContainer() const;
68  basegfx::B3DRange getAllContentRange3D() const;
69 
70 private:
71  // Create an Object-Specific ViewObjectContact, set ViewContact and
72  // ObjectContact. Always needs to return something. Default is to create
73  // a standard ViewObjectContact containing the given ObjectContact and *this
74  virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) override;
75 
76  // create methods for ViewInformation3D and ObjectTransformation
77  void createViewInformation3D(const ::basegfx::B3DRange& rContentRange);
78  void createObjectTransformation();
79 
80  // attribute creators
81  void createSdrSceneAttribute();
82  void createSdrLightingAttribute();
83 
84  // This method is responsible for creating the graphical visualisation data
85  // ONLY based on model data
86  virtual drawinglayer::primitive2d::Primitive2DContainer createViewIndependentPrimitive2DSequence() const override;
87 
88  // the 3d transformation stack
90 
91  // the object transformation
93 
94  // attributes
97 };
98 
99 }
100 
101 #endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
102 
103 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
drawinglayer::attribute::SdrLightingAttribute maSdrLightingAttribute
drawinglayer::attribute::SdrSceneAttribute maSdrSceneAttribute
drawinglayer::geometry::ViewInformation3D maViewInformation3D
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35