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sdrrectangleprimitive2d.hxx
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19
20#ifndef INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
21#define INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
22
26
27
28// predefines
29
30
32 {
34 {
35 private:
38 double mfCornerRadiusX; // [0.0..1.0] relative to 1/2 width
39 double mfCornerRadiusY; // [0.0..1.0] relative to 1/2 height
40
41 // flag which decides if the HitArea should be the filled geometry
43
44 // local decomposition.
45 virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& aViewInformation) const override;
46
47 public:
49 const basegfx::B2DHomMatrix& rTransform,
50 const attribute::SdrLineFillEffectsTextAttribute& rSdrLFSTAttribute,
51 double fCornerRadiusX,
52 double fCornerRadiusY,
53 bool bForceFillForHitTest);
54
55 // data access
58 double getCornerRadiusX() const { return mfCornerRadiusX; }
59 double getCornerRadiusY() const { return mfCornerRadiusY; }
61
62 // compare operator
63 virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
64
65 // provide unique ID
66 virtual sal_uInt32 getPrimitive2DID() const override;
67 };
68} // end of namespace drawinglayer::primitive2d
69
70
71#endif // INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
72
73/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
SdrRectanglePrimitive2D(const basegfx::B2DHomMatrix &rTransform, const attribute::SdrLineFillEffectsTextAttribute &rSdrLFSTAttribute, double fCornerRadiusX, double fCornerRadiusY, bool bForceFillForHitTest)
virtual void create2DDecomposition(Primitive2DContainer &rContainer, const geometry::ViewInformation2D &aViewInformation) const override
attribute::SdrLineFillEffectsTextAttribute maSdrLFSTAttribute
virtual bool operator==(const BasePrimitive2D &rPrimitive) const override
const attribute::SdrLineFillEffectsTextAttribute & getSdrLFSTAttribute() const