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sdrrectangleprimitive2d.hxx
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19 
20 #ifndef INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
21 #define INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
22 
26 
27 
28 // predefines
29 
30 
32  {
34  {
35  private:
38  double mfCornerRadiusX; // [0.0..1.0] relative to 1/2 width
39  double mfCornerRadiusY; // [0.0..1.0] relative to 1/2 height
40 
41  // flag which decides if the HitArea should be the filled geometry
43 
44  // local decomposition.
45  virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& aViewInformation) const override;
46 
47  public:
49  const basegfx::B2DHomMatrix& rTransform,
50  const attribute::SdrLineFillEffectsTextAttribute& rSdrLFSTAttribute,
51  double fCornerRadiusX,
52  double fCornerRadiusY,
53  bool bForceFillForHitTest);
54 
55  // data access
56  const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
58  double getCornerRadiusX() const { return mfCornerRadiusX; }
59  double getCornerRadiusY() const { return mfCornerRadiusY; }
61 
62  // compare operator
63  virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
64 
65  // provide unique ID
66  virtual sal_uInt32 getPrimitive2DID() const override;
67  };
68 } // end of namespace drawinglayer::primitive2d
69 
70 
71 #endif // INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRRECTANGLEPRIMITIVE2D_HXX
72 
73 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
virtual bool operator==(const BasePrimitive2D &rPrimitive) const override
virtual sal_uInt32 getPrimitive2DID() const override
const basegfx::B2DHomMatrix & getTransform() const
attribute::SdrLineFillEffectsTextAttribute maSdrLFSTAttribute
virtual void create2DDecomposition(Primitive2DContainer &rContainer, const geometry::ViewInformation2D &aViewInformation) const override
const attribute::SdrLineFillEffectsTextAttribute & getSdrLFSTAttribute() const
SdrRectanglePrimitive2D(const basegfx::B2DHomMatrix &rTransform, const attribute::SdrLineFillEffectsTextAttribute &rSdrLFSTAttribute, double fCornerRadiusX, double fCornerRadiusY, bool bForceFillForHitTest)