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sdrpaintwindow.hxx
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1/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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9 * This file incorporates work covered by the following license notice:
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11 * Licensed to the Apache Software Foundation (ASF) under one or more
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17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 */
19
20#ifndef INCLUDED_SVX_SDRPAINTWINDOW_HXX
21#define INCLUDED_SVX_SDRPAINTWINDOW_HXX
22
23#include <rtl/ref.hxx>
24#include <vcl/virdev.hxx>
25#include <svx/svxdllapi.h>
26#include <memory>
27
28class SdrPaintView;
29namespace sdr::overlay { class OverlayManager; }
30
31
32#ifdef _MSC_VER // broken msvc template instantiation
34#endif
35
39PaintTransparentChildren(vcl::Window const & rWindow, tools::Rectangle const& rPixelRect);
40
42{
43 // The original OutputDevice
45
46 // The VirtualDevice for PreRendering
48
49public:
50 explicit SdrPreRenderDevice(OutputDevice& rOriginal);
52
54 void OutputPreRenderDevice(const vcl::Region& rExpandedRegion);
55
57};
58
60{
61private:
62 // the OutputDevice this window represents
64
67
68 // the SdrPaintView this window belongs to
70
71 // the new OverlayManager for the new OverlayObjects. Test add here, will
72 // replace the IAOManager as soon as it works.
74
75 // The PreRenderDevice for PreRendering
76 std::unique_ptr<SdrPreRenderDevice> mpPreRenderDevice;
77
78 // The RedrawRegion used for rendering
80
81 // #i72889# flag if this is only a temporary target for repaint, default is false
83
85
86 // ref to patched
88
89 // helpers
90 void impCreateOverlayManager();
91
92public:
93 SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut, vcl::Window* pWindow = nullptr);
95
96 // allow reference to patched, see patchPaintWindow/unpatchPaintWindow
97 void setPatched(SdrPaintWindow* pPaintWindow) { mpPatched = pPaintWindow; }
98 SdrPaintWindow* getPatched() const { return mpPatched; }
99
100 // data read accesses
101 OutputDevice& GetOutputDevice() const { return *mpOutputDevice; }
102 vcl::Window* GetWindow() const { return mpWindow; }
103
104 // OVERLAYMANAGER
105 rtl::Reference< sdr::overlay::OverlayManager > const & GetOverlayManager() const;
106
107 // #i73602# add flag if buffer shall be used
108 void DrawOverlay(const vcl::Region& rRegion);
109
110 // calculate visible area and return
111 tools::Rectangle GetVisibleArea() const;
112
113 // Is OutDev a printer?
114 bool OutputToPrinter() const { return (OUTDEV_PRINTER == mpOutputDevice->GetOutDevType()); }
115
116 // Is OutDev a window?
117 bool OutputToWindow() const { return mbOutputToWindow; }
118
119 void SetOutputToWindow(bool bOutputToWindow) { mbOutputToWindow = bOutputToWindow; }
120
121 // Is OutDev a recording MetaFile?
122 bool OutputToRecordingMetaFile() const;
123
124 // prepare PreRendering (evtl.)
125 void PreparePreRenderDevice();
126 void OutputPreRenderDevice(const vcl::Region& rExpandedRegion);
127 SdrPreRenderDevice* GetPreRenderDevice() const { return mpPreRenderDevice.get(); }
128
129 // RedrawRegion
130 const vcl::Region& GetRedrawRegion() const { return maRedrawRegion;}
131 void SetRedrawRegion(const vcl::Region& rNew);
132
133 // #i72889# read/write access to TemporaryTarget
134 bool getTemporaryTarget() const { return mbTemporaryTarget; }
135 void setTemporaryTarget(bool bNew) { mbTemporaryTarget = bNew; }
136
137 // #i72889# get target output device, take into account output buffering
138 OutputDevice& GetTargetOutputDevice() { if(mpPreRenderDevice) return mpPreRenderDevice->GetPreRenderDevice(); else return *mpOutputDevice; }
139};
140
141#endif // INCLUDED_SVX_SDRPAINTWINDOW_HXX
142
143/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
VclPtr< OutputDevice > mpOutputDevice
rtl::Reference< sdr::overlay::OverlayManager > mxOverlayManager
SdrPaintWindow * mpPatched
const vcl::Region & GetRedrawRegion() const
void setTemporaryTarget(bool bNew)
OutputDevice & GetTargetOutputDevice()
OutputDevice & GetOutputDevice() const
bool OutputToWindow() const
SdrPaintWindow * getPatched() const
bool getTemporaryTarget() const
VclPtr< vcl::Window > mpWindow
In case mrOutputDevice is a buffer for a vcl::Window, this is the window.
void setPatched(SdrPaintWindow *pPaintWindow)
std::unique_ptr< SdrPreRenderDevice > mpPreRenderDevice
SdrPreRenderDevice * GetPreRenderDevice() const
vcl::Window * GetWindow() const
vcl::Region maRedrawRegion
void SetOutputToWindow(bool bOutputToWindow)
bool OutputToPrinter() const
SdrPaintView & mrPaintView
VclPtr< OutputDevice > mpOutputDevice
void OutputPreRenderDevice(const vcl::Region &rExpandedRegion)
OutputDevice & GetPreRenderDevice()
SdrPreRenderDevice(OutputDevice &rOriginal)
VclPtr< VirtualDevice > mpPreRenderDevice
OUTDEV_PRINTER
void SVXCORE_DLLPUBLIC PaintTransparentChildren(vcl::Window const &rWindow, tools::Rectangle const &rPixelRect)
paint the transparent children of rWin that overlap rPixelRect (for example, transparent form control...
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35
VclPtr< vcl::Window > mpWindow