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sdrpaintwindow.hxx
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19 
20 #ifndef INCLUDED_SVX_SDRPAINTWINDOW_HXX
21 #define INCLUDED_SVX_SDRPAINTWINDOW_HXX
22 
23 #include <rtl/ref.hxx>
24 #include <vcl/virdev.hxx>
25 #include <svx/svxdllapi.h>
26 #include <memory>
27 
28 class SdrPaintView;
29 
30 namespace sdr
31 {
32  namespace overlay
33  {
34  class OverlayManager;
35  }
36 }
37 
38 #ifdef _MSC_VER // broken msvc template instantiation
40 #endif
41 
44 void SVX_DLLPUBLIC
45 PaintTransparentChildren(vcl::Window const & rWindow, tools::Rectangle const& rPixelRect);
46 
48 {
49  // The original OutputDevice
51 
52  // The VirtualDevice for PreRendering
54 
55 public:
56  explicit SdrPreRenderDevice(OutputDevice& rOriginal);
58 
60  void OutputPreRenderDevice(const vcl::Region& rExpandedRegion);
61 
63 };
64 
66 {
67 private:
68  // the OutputDevice this window represents
70 
73 
74  // the SdrPaintView this window belongs to
76 
77  // the new OverlayManager for the new OverlayObjects. Test add here, will
78  // replace the IAOManager as soon as it works.
80 
81  // The PreRenderDevice for PreRendering
82  std::unique_ptr<SdrPreRenderDevice> mpPreRenderDevice;
83 
84  // The RedrawRegion used for rendering
86 
87  // #i72889# flag if this is only a temporary target for repaint, default is false
88  bool mbTemporaryTarget : 1;
89 
90  bool mbOutputToWindow : 1;
91 
92  // helpers
93  void impCreateOverlayManager();
94 
95 public:
96  SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut, vcl::Window* pWindow = nullptr);
97  ~SdrPaintWindow();
98 
99  // data read accesses
100  OutputDevice& GetOutputDevice() const { return *mpOutputDevice; }
101  vcl::Window* GetWindow() const { return mpWindow; }
102 
103  // OVERLAYMANAGER
104  rtl::Reference< sdr::overlay::OverlayManager > const & GetOverlayManager() const;
105 
106  // #i73602# add flag if buffer shall be used
107  void DrawOverlay(const vcl::Region& rRegion);
108 
109  // calculate visible area and return
110  tools::Rectangle GetVisibleArea() const;
111 
112  // Is OutDev a printer?
113  bool OutputToPrinter() const { return (OUTDEV_PRINTER == mpOutputDevice->GetOutDevType()); }
114 
115  // Is OutDev a window?
116  bool OutputToWindow() const { return mbOutputToWindow; }
117 
118  void SetOutputToWindow(bool bOutputToWindow) { mbOutputToWindow = bOutputToWindow; }
119 
120  // Is OutDev a recording MetaFile?
121  bool OutputToRecordingMetaFile() const;
122 
123  // prepare PreRendering (evtl.)
124  void PreparePreRenderDevice();
125  void DestroyPreRenderDevice();
126  void OutputPreRenderDevice(const vcl::Region& rExpandedRegion);
127  SdrPreRenderDevice* GetPreRenderDevice() const { return mpPreRenderDevice.get(); }
128 
129  // RedrawRegion
130  const vcl::Region& GetRedrawRegion() const { return maRedrawRegion;}
131  void SetRedrawRegion(const vcl::Region& rNew);
132 
133  // #i72889# read/write access to TemporaryTarget
134  bool getTemporaryTarget() const { return mbTemporaryTarget; }
135  void setTemporaryTarget(bool bNew) { mbTemporaryTarget = bNew; }
136 
137  // #i72889# get target output device, take into account output buffering
138  OutputDevice& GetTargetOutputDevice() { if(mpPreRenderDevice) return mpPreRenderDevice->GetPreRenderDevice(); else return *mpOutputDevice; }
139 };
140 
141 #endif // INCLUDED_SVX_SDRPAINTWINDOW_HXX
142 
143 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
OutDevType GetOutDevType() const
rtl::Reference< sdr::overlay::OverlayManager > mxOverlayManager
SdrPreRenderDevice * GetPreRenderDevice() const
OutputDevice & GetPreRenderDevice()
#define SVX_DLLPUBLIC
Definition: svxdllapi.h:28
OutputDevice & GetTargetOutputDevice()
bool OutputToWindow() const
VclPtr< OutputDevice > mpOutputDevice
OUTDEV_PRINTER
void setTemporaryTarget(bool bNew)
SdrPreRenderDevice(OutputDevice &rOriginal)
void SetOutputToWindow(bool bOutputToWindow)
bool getTemporaryTarget() const
const vcl::Region & GetRedrawRegion() const
VclPtr< OutputDevice > mpOutputDevice
bool OutputToPrinter() const
VclPtr< VirtualDevice > mpPreRenderDevice
vcl::Window * GetWindow() const
void OutputPreRenderDevice(const vcl::Region &rExpandedRegion)
VclPtr< vcl::Window > mpWindow
In case mrOutputDevice is a buffer for a vcl::Window, this is the window.
vcl::Region maRedrawRegion
OutputDevice & GetOutputDevice() const
void SVX_DLLPUBLIC PaintTransparentChildren(vcl::Window const &rWindow, tools::Rectangle const &rPixelRect)
paint the transparent children of rWin that overlap rPixelRect (for example, transparent form control...
std::unique_ptr< SdrPreRenderDevice > mpPreRenderDevice
SdrPaintView & mrPaintView