216#define DFF_Prop_c3DSpecularAmt 640 // LONG Fixed-point 16.16
217#define DFF_Prop_c3DDiffuseAmt 641 // LONG Fixed-point 16.16
218#define DFF_Prop_c3DShininess 642 // LONG Default gives OK results
219#define DFF_Prop_c3DExtrudeForward 644 // LONG Distance of extrusion in EMUs
220#define DFF_Prop_c3DExtrudeBackward 645 // LONG
221#define DFF_Prop_c3DExtrusionColor 647 // MSO_CLR Basic color of extruded part of shape; the lighting model used will determine the exact shades used when rendering.