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deflt3d.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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19 
20 #ifndef INCLUDED_SVX_DEFLT3D_HXX
21 #define INCLUDED_SVX_DEFLT3D_HXX
22 
23 #include <config_options.h>
26 #include <svx/svxdllapi.h>
27 
28 /*************************************************************************
29 |*
30 |* Class for managing the 3D default attributes
31 |*
32 \************************************************************************/
33 
35 {
36 private:
37  // Cube object
38  basegfx::B3DPoint aDefaultCubePos;
39  basegfx::B3DVector aDefaultCubeSize;
40  bool bDefaultCubePosIsCenter;
41 
42  // Sphere object
43  basegfx::B3DPoint aDefaultSphereCenter;
44  basegfx::B3DVector aDefaultSphereSize;
45 
46  // Lathe object
47  bool bDefaultLatheSmoothed;
48  bool bDefaultLatheSmoothFrontBack;
49  bool bDefaultLatheCharacterMode;
50  bool bDefaultLatheCloseFront;
51  bool bDefaultLatheCloseBack;
52 
53  // Extrude object
54  bool bDefaultExtrudeSmoothed;
55  bool bDefaultExtrudeSmoothFrontBack;
56  bool bDefaultExtrudeCharacterMode;
57  bool bDefaultExtrudeCloseFront;
58  bool bDefaultExtrudeCloseBack;
59 
60 public:
61  // Constructor
62  E3dDefaultAttributes();
63 
64  // Reset to defaults
65  void Reset();
66 
67  // Cube object
68  const basegfx::B3DPoint& GetDefaultCubePos() const { return aDefaultCubePos; }
69  const basegfx::B3DVector& GetDefaultCubeSize() const { return aDefaultCubeSize; }
70  bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
71 
72  // Sphere object
73  const basegfx::B3DPoint& GetDefaultSphereCenter() const { return aDefaultSphereCenter; }
74  const basegfx::B3DVector& GetDefaultSphereSize() const { return aDefaultSphereSize; }
75 
76  // Lathe object
77  bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
78  bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
79  bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
80  void SetDefaultLatheCharacterMode(const bool bNew) { bDefaultLatheCharacterMode = bNew; }
81  bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
82  bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
83 
84  // Extrude object
85  bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
86  bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
87  bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
88  void SetDefaultExtrudeCharacterMode(const bool bNew) { bDefaultExtrudeCharacterMode = bNew; }
89  bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
90  void SetDefaultExtrudeCloseFront(const bool bNew) { bDefaultExtrudeCloseFront = bNew; }
91  bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
92  void SetDefaultExtrudeCloseBack(const bool bNew) { bDefaultExtrudeCloseBack = bNew; }
93 };
94 
95 #endif // INCLUDED_SVX_DEFLT3D_HXX
96 
97 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
class SAL_WARN_UNUSED UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) E3dDefaultAttributes
Definition: deflt3d.hxx:34
#define SAL_WARN_UNUSED
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35