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clonelist.cxx
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19 
20 
21 // #i13033#
22 // New mechanism to hold a list of all original and cloned objects for later
23 // re-creating the connections for contained connectors
24 #include <clonelist.hxx>
25 #include <svx/svdoedge.hxx>
26 #include <svx/scene3d.hxx>
27 
28 void CloneList::AddPair(const SdrObject* pOriginal, SdrObject* pClone)
29 {
30  maOriginalList.push_back(pOriginal);
31  maCloneList.push_back(pClone);
32 
33  // look for subobjects, too.
34  bool bOriginalIsGroup(pOriginal->IsGroupObject());
35  bool bCloneIsGroup(pClone->IsGroupObject());
36 
37  if(bOriginalIsGroup && dynamic_cast<const E3dObject* >(pOriginal) != nullptr && dynamic_cast<const E3dScene* >(pOriginal) == nullptr )
38  bOriginalIsGroup = false;
39 
40  if(bCloneIsGroup && dynamic_cast<const E3dObject* >(pClone) != nullptr && dynamic_cast<const E3dScene* >(pClone) == nullptr)
41  bCloneIsGroup = false;
42 
43  if(bOriginalIsGroup && bCloneIsGroup)
44  {
45  const SdrObjList* pOriginalList = pOriginal->GetSubList();
46  SdrObjList* pCloneList = pClone->GetSubList();
47 
48  if(pOriginalList && pCloneList
49  && pOriginalList->GetObjCount() == pCloneList->GetObjCount())
50  {
51  for(size_t a = 0; a < pOriginalList->GetObjCount(); ++a)
52  {
53  // recursive call
54  AddPair(pOriginalList->GetObj(a), pCloneList->GetObj(a));
55  }
56  }
57  }
58 }
59 
60 const SdrObject* CloneList::GetOriginal(sal_uInt32 nIndex) const
61 {
62  return maOriginalList[nIndex];
63 }
64 
65 SdrObject* CloneList::GetClone(sal_uInt32 nIndex) const
66 {
67  return maCloneList[nIndex];
68 }
69 
71 {
72  sal_uInt32 cloneCount = maCloneList.size();
73 
74  for(size_t a = 0; a < maOriginalList.size(); a++)
75  {
76  const SdrEdgeObj* pOriginalEdge = dynamic_cast<const SdrEdgeObj*>( GetOriginal(a) );
77  SdrEdgeObj* pCloneEdge = dynamic_cast<SdrEdgeObj*>( GetClone(a) );
78 
79  if(pOriginalEdge && pCloneEdge)
80  {
81  SdrObject* pOriginalNode1 = pOriginalEdge->GetConnectedNode(true);
82  SdrObject* pOriginalNode2 = pOriginalEdge->GetConnectedNode(false);
83 
84  if(pOriginalNode1)
85  {
86  std::vector<const SdrObject*>::const_iterator it = std::find(maOriginalList.begin(),
87  maOriginalList.end(),
88  pOriginalNode1);
89 
90  sal_uInt32 nPos = it - maOriginalList.begin();
91 
92  if(it != maOriginalList.end())
93  {
94  SdrObject *cObj = nullptr;
95 
96  if (nPos < cloneCount)
97  cObj = GetClone(nPos);
98 
99  if(pOriginalEdge->GetConnectedNode(true) != cObj)
100  pCloneEdge->ConnectToNode(true, cObj);
101  }
102  }
103 
104  if(pOriginalNode2)
105  {
106  std::vector<const SdrObject*>::const_iterator it = std::find(maOriginalList.begin(),
107  maOriginalList.end(),
108  pOriginalNode2);
109 
110  sal_uInt32 nPos = it - maOriginalList.begin();
111 
112  if(it != maOriginalList.end())
113  {
114  SdrObject *cObj = nullptr;
115 
116  if (nPos < cloneCount)
117  cObj = GetClone(nPos);
118 
119  if(pOriginalEdge->GetConnectedNode(false) != cObj)
120  pCloneEdge->ConnectToNode(false, cObj);
121  }
122  }
123  }
124  }
125 }
126 
127 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
SdrObject * GetClone(sal_uInt32 nIndex) const
Definition: clonelist.cxx:65
SdrObject * GetObj(size_t nNum) const
Definition: svdpage.cxx:773
size_t GetObjCount() const
Definition: svdpage.cxx:767
virtual SdrObjList * GetSubList() const
Definition: svdobj.cxx:674
void ConnectToNode(bool bTail1, SdrObject *pObj) override
Definition: svdoedge.cxx:454
std::vector< const SdrObject * > maOriginalList
Definition: clonelist.hxx:33
SdrObject * GetConnectedNode(bool bTail1) const override
Definition: svdoedge.cxx:478
uno_Any a
void CopyConnections() const
Definition: clonelist.cxx:70
std::vector< SdrObject * > maCloneList
Definition: clonelist.hxx:34
bool IsGroupObject() const
Definition: svdobj.cxx:669
Abstract DrawObject.
Definition: svdobj.hxx:312
const SdrObject * GetOriginal(sal_uInt32 nIndex) const
Definition: clonelist.cxx:60
sal_uInt16 nPos
Utility class SdrEdgeObj.
Definition: svdoedge.hxx:128
void AddPair(const SdrObject *pOriginal, SdrObject *pClone)
Definition: clonelist.cxx:28