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LibreOffice Module svx (master) 1
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This is the complete list of members for Camera3D, including all inherited members.
| aDeviceRect | Viewport3D | protected |
| aLookAt | Camera3D | private |
| aPosition | Camera3D | private |
| aPRP | Viewport3D | protected |
| aViewPoint | Viewport3D | protected |
| aViewTf | Viewport3D | protected |
| aViewWin | Viewport3D | protected |
| aVPN | Viewport3D | protected |
| aVRP | Viewport3D | protected |
| aVUV | Viewport3D | protected |
| bAutoAdjustProjection | Camera3D | private |
| bTfValid | Viewport3D | protected |
| Camera3D(const basegfx::B3DPoint &rPos, const basegfx::B3DPoint &rLookAt, double fFocalLen=35.0) | Camera3D | |
| Camera3D() | Camera3D | |
| eProjection | Viewport3D | protected |
| fBankAngle | Camera3D | private |
| fFocalLength | Camera3D | private |
| GetDeviceWindow() const | Viewport3D | inline |
| GetFocalLength() const | Camera3D | inline |
| GetPosition() const | Camera3D | inline |
| GetProjection() const | Viewport3D | inline |
| GetViewPoint() | Viewport3D | |
| GetVRP() const | Viewport3D | inline |
| GetVUV() const | Viewport3D | inline |
| H | Viewport3D | |
| SetAutoAdjustProjection(bool bAdjust) | Camera3D | inline |
| SetBankAngle(double fAngle) | Camera3D | |
| SetDeviceWindow(const tools::Rectangle &rRect) | Viewport3D | |
| SetFocalLength(double fLen) | Camera3D | |
| SetLookAt(const basegfx::B3DPoint &rNewLookAt) | Camera3D | |
| SetPosAndLookAt(const basegfx::B3DPoint &rNewPos, const basegfx::B3DPoint &rNewLookAt) | Camera3D | |
| SetPosition(const basegfx::B3DPoint &rNewPos) | Camera3D | |
| SetProjection(ProjectionType ePrj) | Viewport3D | inline |
| SetPRP(const basegfx::B3DPoint &rNewPRP) | Viewport3D | |
| SetViewWindow(double fX, double fY, double fW, double fH) | Camera3D | |
| SetVPN(const basegfx::B3DVector &rNewVPN) | Viewport3D | |
| SetVRP(const basegfx::B3DPoint &rNewVRP) | Viewport3D | |
| SetVUV(const basegfx::B3DVector &rNewVUV) | Viewport3D | |
| Viewport3D() | Viewport3D | |
| W | Viewport3D | |
| X | Viewport3D | |
| Y | Viewport3D |