29 void setupState( const ::basegfx::B2DHomMatrix& rTransform,
32 const com::sun::star::rendering::ARGBColor& rColor );
34 void renderOSD(
const std::vector<double>& rNumbers,
double scale );
void renderComplexPolyPolygon(const ::basegfx::B2DPolyPolygon &rPolyPoly)
triangulates polygon before
void renderOSD(const std::vector< double > &rNumbers, double scale)
void setupState(const ::basegfx::B2DHomMatrix &rTransform, GLenum eSrcBlend, GLenum eDstBlend, const rendering::ARGBColor &rColor)
void renderPolyPolygon(const ::basegfx::B2DPolyPolygon &rPolyPoly)
only use this for line polygons.