50 static const B3DRange aUnitB3DRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
Base Point class with three double values.
BASEGFX_DLLPUBLIC void transform(const B3DHomMatrix &rMatrix)
void expand(const B3DTuple &rTuple)
B3DRange & operator*=(const ::basegfx::B3DHomMatrix &rMat)
Transform Range by given transformation matrix.
static const B3DRange & getUnitB3DRange()
Get a range filled with (0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
B2DPoint operator*(const ::basegfx::B2DHomMatrix &rMat, const B2DPoint &rPoint)