64 rColor, rDirection, bSpecular))
const basegfx::BColor & getColor() const
ImpSdr3DLightAttribute(const basegfx::BColor &rColor, const basegfx::B3DVector &rDirection, bool bSpecular)
basegfx::B3DVector maDirection
const basegfx::B3DVector & getDirection() const
bool operator==(const ImpSdr3DLightAttribute &rCandidate) const
Sdr3DLightAttribute(const basegfx::BColor &rColor, const basegfx::B3DVector &rDirection, bool bSpecular)
ImplType mpSdr3DLightAttribute
const basegfx::BColor & getColor() const
Sdr3DLightAttribute & operator=(const Sdr3DLightAttribute &)
bool operator==(const Sdr3DLightAttribute &rCandidate) const
const basegfx::B3DVector & getDirection() const