LibreOffice Module drawinglayer (master)
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include
drawinglayer
attribute
sdrlightattribute3d.hxx
Go to the documentation of this file.
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
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#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
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#include <
drawinglayer/drawinglayerdllapi.h
>
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#include <
o3tl/cow_wrapper.hxx
>
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// predefines
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namespace
basegfx
{
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class
BColor;
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class
B3DVector;
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}
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namespace
drawinglayer::attribute
{
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class
ImpSdr3DLightAttribute;
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}
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namespace
drawinglayer::attribute
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{
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class
DRAWINGLAYER_DLLPUBLIC
Sdr3DLightAttribute
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{
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public
:
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typedef
o3tl::cow_wrapper< ImpSdr3DLightAttribute >
ImplType
;
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private
:
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ImplType
mpSdr3DLightAttribute
;
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public
:
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// constructors/destructor
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Sdr3DLightAttribute
(
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const
basegfx::BColor
& rColor,
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const
basegfx::B3DVector
& rDirection,
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bool
bSpecular);
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Sdr3DLightAttribute
(
const
Sdr3DLightAttribute
&);
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~Sdr3DLightAttribute
();
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// assignment operator
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Sdr3DLightAttribute
&
operator=
(
const
Sdr3DLightAttribute
&);
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// compare operator
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bool
operator==
(
const
Sdr3DLightAttribute
& rCandidate)
const
;
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// data read access
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const
basegfx::BColor
& getColor()
const
;
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const
basegfx::B3DVector
& getDirection()
const
;
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bool
getSpecular()
const
;
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};
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}
// end of namespace drawinglayer::attribute
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#endif
//INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
basegfx::B3DVector
basegfx::BColor
drawinglayer::attribute::Sdr3DLightAttribute
Definition:
sdrlightattribute3d.hxx:42
drawinglayer::attribute::Sdr3DLightAttribute::mpSdr3DLightAttribute
ImplType mpSdr3DLightAttribute
Definition:
sdrlightattribute3d.hxx:47
drawinglayer::attribute::Sdr3DLightAttribute::~Sdr3DLightAttribute
~Sdr3DLightAttribute()
drawinglayer::attribute::Sdr3DLightAttribute::operator=
Sdr3DLightAttribute & operator=(const Sdr3DLightAttribute &)
drawinglayer::attribute::Sdr3DLightAttribute::ImplType
o3tl::cow_wrapper< ImpSdr3DLightAttribute > ImplType
Definition:
sdrlightattribute3d.hxx:44
drawinglayer::attribute::Sdr3DLightAttribute::Sdr3DLightAttribute
Sdr3DLightAttribute(const Sdr3DLightAttribute &)
o3tl::cow_wrapper< ImpSdr3DLightAttribute >
cow_wrapper.hxx
drawinglayerdllapi.h
DRAWINGLAYER_DLLPUBLIC
#define DRAWINGLAYER_DLLPUBLIC
Definition:
drawinglayerdllapi.h:18
basegfx
drawinglayer::attribute
operator==
bool operator==(const XclFontData &rLeft, const XclFontData &rRight)
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