24 :
Timer( bAuto, pDebugName )
30 :
Idle( false, pDebugName )
61 :
Idle( true, pDebugName )
virtual sal_uInt64 UpdateMinPeriod(sal_uInt64 nTimeNow) const override
How long (in MS) until the Task is ready to be dispatched?
virtual void Start() override
Activates the timer task.
AutoIdle(const char *pDebugName)
TaskPriority GetPriority() const
static constexpr sal_uInt64 ImmediateTimeoutMs
Idle(bool bAuto, const char *pDebugName)
static bool GetDeterministicMode()
Return the current state of deterministic mode.
static constexpr sal_uInt64 InfiniteTimeoutMs
static void StartTimer(sal_uInt64 nMS)
void SetPriority(TaskPriority ePriority)
Low, very idle cleanup tasks.
An idle is a timer to be scheduled immediately.