51        const double fM = (128.0 - 0.4985 * nContDec) / 128.0;
 
   52        const double fOff = 128.0 - fM * 128.0;
 
   78    nBri = cMax * 100 / 255;
 
   90        nSat = cDelta * 100 / cMax;
 
  102            dHue = 
static_cast<double>( c[1] - c[2] ) / 
static_cast<double>(cDelta);
 
  104        else if( c[1] == cMax )
 
  106            dHue = 2.0 + 
static_cast<double>( c[2] - c[0] ) / 
static_cast<double>(cDelta);
 
  108        else if ( c[2] == cMax )
 
  110            dHue = 4.0 + 
static_cast<double>( c[0] - c[1] ) / 
static_cast<double>(cDelta);
 
  117        nHue = 
static_cast<sal_uInt16
>(dHue);
 
  141        n = 
static_cast<sal_uInt16
>(dH);
 
  145        sal_uInt8 b = 
static_cast<sal_uInt8>( nB * ( 100 - ( 
static_cast<double>(nSat) * f ) ) / 100 );
 
  146        sal_uInt8 c = 
static_cast<sal_uInt8>( nB * ( 100 - ( 
static_cast<double>(nSat) * ( 1.0 - f ) ) ) / 100 );
 
  150            case 0: cR = nB;    cG = c;     cB = 
a;     
break;
 
  151            case 1: cR = b;     cG = nB;    cB = 
a;     
break;
 
  152            case 2: cR = 
a;     cG = nB;    cB = c;     
break;
 
  153            case 3: cR = 
a;     cG = b;     cB = nB;    
break;
 
  154            case 4: cR = c;     cG = 
a;     cB = nB;    
break;
 
  155            case 5: cR = nB;    cG = 
a;     cB = b;     
break;
 
  159    return Color( cR, cG, cB );
 
  165    if(colorname.empty()) 
return col;
 
  167    switch(colorname.size()){
 
  176            sal_Unicode data[6] = { colorname[1], colorname[1], colorname[2],
 
  177                                     colorname[2], colorname[3], colorname[3] };
 
  183            sal_Unicode data[6] = { colorname[0], colorname[0], colorname[1],
 
  184                                     colorname[1], colorname[2], colorname[2] };
 
  196    std::stringstream ss;
 
  197    ss << std::hex << std::setfill (
'0') << std::setw(6) << sal_uInt32(
GetRGBColor());
 
  198    return OUString::createFromAscii(ss.str());
 
  203    std::stringstream ss;
 
  204    ss << std::hex << std::uppercase << std::setfill (
'0') << std::setw(6) << sal_uInt32(
GetRGBColor());
 
  205    return OUString::createFromAscii(ss.str());
 
  210    if (n100thPercent == 0)
 
  214    double fFactor = 1.0 - (
std::abs(
double(n100thPercent)) / 10000.0);
 
  217    if (n100thPercent > 0) 
 
  219        fResult = aBColor.
getBlue() * fFactor + (1.0 - fFactor);
 
  223        fResult = aBColor.
getBlue() * fFactor;
 
  236    if (nMod == 10000 && nOff == 0)
 
  244    aBColor.
setBlue(std::clamp(aBColor.
getBlue() * nMod / 10000, 0.0, 1.0));
 
  252    aBColor.
setBlue(std::clamp(aBColor.
getBlue() + 
static_cast<double>(nOff) / 10000, 0.0, 1.0));
 
Color GetRGBColor() const
Returns the same color but ignoring the transparency value.
 
void DecreaseContrast(sal_uInt8 cContDec)
Decreases color contrast with white by cContDec.
 
OUString AsRGBHEXString() const
 
void DecreaseLuminance(sal_uInt8 cLumDec)
Decreases the color luminance by cLumDec.
 
void RGBtoHSB(sal_uInt16 &nHue, sal_uInt16 &nSaturation, sal_uInt16 &nBrightness) const
Color space conversion tools.
 
basegfx::BColor getBColor() const
 
static Color STRtoRGB(std::u16string_view colorname)
Converts a string into a color.
 
OUString AsRGBHexString() const
 
void IncreaseLuminance(sal_uInt8 cLumInc)
Increases the color luminance by cLumInc.
 
void ApplyTintOrShade(sal_Int16 n100thPercent)
Apply tint or shade to a color.
 
static Color HSBtoRGB(sal_uInt16 nHue, sal_uInt16 nSaturation, sal_uInt16 nBrightness)
Color space conversion tools The range for h/s/b is:
 
void ApplyLumModOff(sal_Int16 nMod, sal_Int16 nOff)
Apply luminance offset and/or modulation.
 
void setBlue(double fNew)
 
void setGreen(double fNew)
 
Degree100 abs(Degree100 x)
 
tools::Long FRound(double fVal)
 
RttiCompleteObjectLocator col
 
BColor rgb2hsl(const BColor &rRGBColor)
 
BColor hsl2rgb(const BColor &rHSLColor)
 
sal_uInt32 toUInt32(std::u16string_view str, sal_Int16 radix=10)