allowAntiAliase(bool bNew) | sdr::overlay::OverlayObject | protected |
allowsAnimation() const | sdr::overlay::OverlayObject | |
allowsAntiAliase() const | sdr::overlay::OverlayObject | |
createOverlayObjectPrimitive2DSequence() override | sw::sidebarwindows::ShadowOverlayObject | protectedvirtual |
CreateShadowOverlayObject(SwView const &rDocView) | sw::sidebarwindows::ShadowOverlayObject | static |
Event() | sdr::animation::Event | |
getBaseColor() const | sdr::overlay::OverlayObject | |
getBasePosition() const | sdr::overlay::OverlayObjectWithBasePosition | |
getBaseRange() const | sdr::overlay::OverlayObject | |
getOffset() const | sdr::overlay::OverlayObject | |
getOverlayManager() const | sdr::overlay::OverlayObject | |
getOverlayObjectPrimitive2DSequence() const | sdr::overlay::OverlayObject | virtual |
getPrimitive2DSequence() const | sdr::overlay::OverlayObject | protected |
GetShadowState() const | sw::sidebarwindows::ShadowOverlayObject | inline |
GetTime() const | sdr::animation::Event | |
impCheckBlinkTimeValueRange(sal_uInt64 nBlinkTime) | sdr::overlay::OverlayObject | protectedstatic |
isHighContrastSelection() const | sdr::overlay::OverlayObject | |
isHittable() const | sdr::overlay::OverlayObject | |
isVisible() const | sdr::overlay::OverlayObject | |
maBaseColor | sdr::overlay::OverlayObject | protected |
maBasePosition | sdr::overlay::OverlayObjectWithBasePosition | protected |
maBaseRange | sdr::overlay::OverlayObject | protected |
maOffset | sdr::overlay::OverlayObject | private |
maPrimitive2DSequence | sdr::overlay::OverlayObject | private |
maSecondPosition | sw::sidebarwindows::ShadowOverlayObject | private |
mbAllowsAnimation | sdr::overlay::OverlayObject | protected |
mbAllowsAntiAliase | sdr::overlay::OverlayObject | protected |
mbHighContrastSelection | sdr::overlay::OverlayObject | protected |
mbIsHittable | sdr::overlay::OverlayObject | protected |
mbIsVisible | sdr::overlay::OverlayObject | protected |
mnTime | sdr::animation::Event | private |
mpOverlayManager | sdr::overlay::OverlayObject | private |
mShadowState | sw::sidebarwindows::ShadowOverlayObject | private |
objectChange() | sdr::overlay::OverlayObject | protected |
operator=(const OverlayObject &)=delete | sdr::overlay::OverlayObject | private |
OverlayObject(Color aBaseColor) | sdr::overlay::OverlayObject | |
OverlayObject(const OverlayObject &)=delete | sdr::overlay::OverlayObject | private |
OverlayObjectWithBasePosition(const basegfx::B2DPoint &rBasePos, Color aBaseColor) | sdr::overlay::OverlayObjectWithBasePosition | |
resetPrimitive2DSequence() | sdr::overlay::OverlayObject | protected |
setBaseColor(Color aNew) | sdr::overlay::OverlayObject | |
setBasePosition(const basegfx::B2DPoint &rNew) | sdr::overlay::OverlayObjectWithBasePosition | |
setHittable(bool bNew) | sdr::overlay::OverlayObject | |
setOffset(const basegfx::B2DVector &rOffset) | sdr::overlay::OverlayObject | |
SetPosition(const basegfx::B2DPoint &rPoint1, const basegfx::B2DPoint &rPoint2) | sw::sidebarwindows::ShadowOverlayObject | |
SetShadowState(ShadowState aState) | sw::sidebarwindows::ShadowOverlayObject | |
SetTime(sal_uInt32 nNew) | sdr::animation::Event | |
setVisible(bool bNew) | sdr::overlay::OverlayObject | |
ShadowOverlayObject(const basegfx::B2DPoint &rBasePos, const basegfx::B2DPoint &rSecondPosition, Color aBaseColor) | sw::sidebarwindows::ShadowOverlayObject | private |
stripeDefinitionHasChanged() | sdr::overlay::OverlayObject | virtual |
Trigger(sal_uInt32 nTime) override | sdr::overlay::OverlayObject | virtual |
~Event() | sdr::animation::Event | virtual |
~OverlayObject() override | sdr::overlay::OverlayObject | virtual |
~OverlayObjectWithBasePosition() override | sdr::overlay::OverlayObjectWithBasePosition | virtual |
~ShadowOverlayObject() override | sw::sidebarwindows::ShadowOverlayObject | virtual |