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overlaytriangle.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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19 
20 #pragma once
21 
23 
24 namespace sdr::overlay
25  {
27  {
28  // second and third position in pixel
31 
32  // geometry creation for OverlayObject
34 
35  public:
37  const basegfx::B2DPoint& rBasePos,
38  const basegfx::B2DPoint& rSecondPos,
39  const basegfx::B2DPoint& rThirdPos,
40  Color aTriangleColor);
41  virtual ~OverlayTriangle() override;
42  };
43 } // end of namespace sdr::overlay
44 
45 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
virtual ~OverlayTriangle() override
OverlayTriangle(const basegfx::B2DPoint &rBasePos, const basegfx::B2DPoint &rSecondPos, const basegfx::B2DPoint &rThirdPos, Color aTriangleColor)
basegfx::B2DPoint maSecondPosition
virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override