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overlayrectangle.hxx
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19#ifndef INCLUDED_SVX_INC_SDR_OVERLAY_OVERLAYRECTANGLE_HXX
20#define INCLUDED_SVX_INC_SDR_OVERLAY_OVERLAYRECTANGLE_HXX
21
23
24namespace tools { class PolyPolygon; }
25
26namespace sdr::overlay
27 {
29 {
30 // geometric definitions
32 const double mfTransparence;
33 const double mfDiscreteGrow;
34 const double mfDiscreteShrink;
35 const double mfRotation;
36
37 // #i53216# added CursorBlinkTime (in ms)
38 sal_uInt32 mnBlinkTime;
39
40 // Flag to remember which state to draw. Inited with false (0)
42
43 // geometry creation for OverlayObject
45
46 public:
48 const basegfx::B2DPoint& rBasePosition,
49 const basegfx::B2DPoint& rSecondPosition,
50 const Color& rHatchColor,
51 double fTransparence,
52 double fDiscreteGrow,
53 double fDiscreteShrink,
54 double fRotation,
55 bool bAnimate);
56
57 // execute event from base class sdr::animation::Event. Default
58 // implementation does nothing and does not create a new event.
59 virtual void Trigger(sal_uInt32 nTime) override;
60 };
61} // end of namespace sdr::overlay
62
63#endif // INCLUDED_SVX_INC_SDR_OVERLAY_OVERLAYRECTANGLE_HXX
64
65/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
virtual void Trigger(sal_uInt32 nTime) override
OverlayRectangle(const basegfx::B2DPoint &rBasePosition, const basegfx::B2DPoint &rSecondPosition, const Color &rHatchColor, double fTransparence, double fDiscreteGrow, double fDiscreteShrink, double fRotation, bool bAnimate)
virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override