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include
svx
sdr
overlay
overlayobjectlist.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
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#define INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
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#include <
svx/sdr/overlay/overlayobject.hxx
>
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#include <
sal/types.h
>
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#include <
svx/svxdllapi.h
>
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#include <memory>
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#include <vector>
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class
Point
;
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namespace
sdr::overlay
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{
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class
SVXCORE_DLLPUBLIC
OverlayObjectList
final
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{
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// the vector of OverlayObjects
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::std::vector< std::unique_ptr<OverlayObject> >
maVector
;
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public
:
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OverlayObjectList
() {}
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OverlayObjectList
(
const
OverlayObjectList
&) =
delete
;
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OverlayObjectList
& operator=(
const
OverlayObjectList
&) =
delete
;
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~
OverlayObjectList
();
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// clear list, this includes deletion of all contained objects
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void
clear();
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// append objects (takes ownership)
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void
append(std::unique_ptr<OverlayObject> pOverlayObject);
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// access to objects
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sal_uInt32
count
()
const
{
return
maVector.size(); }
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OverlayObject
&
getOverlayObject
(sal_uInt32 nIndex)
const
{
return
*(maVector[nIndex]); }
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// Hittest with logical coordinates
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bool
isHitLogic(
const
basegfx::B2DPoint
& rLogicPosition,
double
fLogicTolerance = 0.0)
const
;
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// Hittest with pixel coordinates
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bool
isHitPixel(
const
Point& rDiscretePosition)
const
;
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// calculate BaseRange of all included OverlayObjects and return
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basegfx::B2DRange
getBaseRange()
const
;
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};
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}
// end of namespace sdr::overlay
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#endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
sdr::overlay::OverlayObjectList::count
sal_uInt32 count() const
Definition:
overlayobjectlist.hxx:52
basegfx::B2DPoint
types.h
sdr::overlay::OverlayObjectList::OverlayObjectList
OverlayObjectList()
Definition:
overlayobjectlist.hxx:40
basegfx::B2DRange
sdr::overlay::OverlayObjectList
Definition:
overlayobjectlist.hxx:34
Unit::Point
sdr::overlay::OverlayObjectList::maVector
::std::vector< std::unique_ptr< OverlayObject > > maVector
Definition:
overlayobjectlist.hxx:37
overlayobject.hxx
sdr::overlay::OverlayObject
Definition:
overlayobject.hxx:47
sdr::overlay
sdr::overlay::OverlayObjectList::getOverlayObject
OverlayObject & getOverlayObject(sal_uInt32 nIndex) const
Definition:
overlayobjectlist.hxx:53
SVXCORE_DLLPUBLIC
#define SVXCORE_DLLPUBLIC
Definition:
svxdllapi.h:35
svxdllapi.h
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