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overlayobjectlist.hxx
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19 
20 #ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
21 #define INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
22 
24 #include <sal/types.h>
25 #include <svx/svxdllapi.h>
26 #include <memory>
27 #include <vector>
28 
29 
30 class Point;
31 
32 namespace sdr::overlay
33  {
35  {
36  // the vector of OverlayObjects
37  ::std::vector< std::unique_ptr<OverlayObject> > maVector;
38 
39  public:
41  OverlayObjectList(const OverlayObjectList&) = delete;
42  OverlayObjectList& operator=(const OverlayObjectList&) = delete;
44 
45  // clear list, this includes deletion of all contained objects
46  void clear();
47 
48  // append objects (takes ownership)
49  void append(std::unique_ptr<OverlayObject> pOverlayObject);
50 
51  // access to objects
52  sal_uInt32 count() const { return maVector.size(); }
53  OverlayObject& getOverlayObject(sal_uInt32 nIndex) const { return *(maVector[nIndex]); }
54 
55  // Hittest with logical coordinates
56  bool isHitLogic(const basegfx::B2DPoint& rLogicPosition, double fLogicTolerance = 0.0) const;
57 
58  // Hittest with pixel coordinates
59  bool isHitPixel(const Point& rDiscretePosition) const;
60 
61  // calculate BaseRange of all included OverlayObjects and return
62  basegfx::B2DRange getBaseRange() const;
63  };
64 
65 } // end of namespace sdr::overlay
66 
67 
68 #endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
69 
70 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
::std::vector< std::unique_ptr< OverlayObject > > maVector
OverlayObject & getOverlayObject(sal_uInt32 nIndex) const
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35