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helperhittest3d.hxx
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19
20#ifndef INCLUDED_SVX_HELPERHITTEST3D_HXX
21#define INCLUDED_SVX_HELPERHITTEST3D_HXX
22
23#include <svx/svxdllapi.h>
24#include <vector>
25
26
27// predefines
28
29namespace basegfx {
30 class B2DPoint;
31}
32
33namespace drawinglayer::geometry {
34 class ViewInformation3D;
35}
36
38class E3dScene;
39
40
59 const E3dCompoundObject& rCandidate);
60
77 const basegfx::B2DPoint& rPoint,
78 const E3dScene& rScene,
79 ::std::vector< const E3dCompoundObject* >& o_rResult);
80
93 const basegfx::B2DPoint& rPoint,
94 const E3dCompoundObject& rCandidate);
95
96
97#endif // INCLUDED_SVX_HELPERHITTEST3D_HXX
98
99/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
bool checkHitSingle3DObject(const basegfx::B2DPoint &rPoint, const E3dCompoundObject &rCandidate)
support for checking if the single given 3d object is hit at position
E3dScene * fillViewInformation3DForCompoundObject(drawinglayer::geometry::ViewInformation3D &o_rViewInformation3D, const E3dCompoundObject &rCandidate)
support for getting a ViewInformation3D for a given CompoudObject3D with correct ObjectTransformation...
SVXCORE_DLLPUBLIC void getAllHit3DObjectsSortedFrontToBack(const basegfx::B2DPoint &rPoint, const E3dScene &rScene, ::std::vector< const E3dCompoundObject * > &o_rResult)
support for getting all from a 2d position hit objects in a 3d scene in a depth sorted array
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35