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e3dsceneupdater.hxx
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19 
20 #ifndef INCLUDED_SVX_E3DSCENEUPDATER_HXX
21 #define INCLUDED_SVX_E3DSCENEUPDATER_HXX
22 
23 #include <svx/svxdllapi.h>
24 #include <memory>
25 
26 class SdrObject;
27 class E3dScene;
28 
29 namespace drawinglayer { namespace geometry {
30  class ViewInformation3D;
31 }}
32 
48 {
49  // the scene which may be changed. This gets set to the outmost scene
50  // of the to-be-changed 3D object when the scene has a 3d transformation
51  // stack at construction time. In all other cases it's set to zero and
52  // no action needs to be taken
54 
55  // the 3d transformation stack at the time of construction, valid when
56  // mpScene is not zero
57  std::unique_ptr<drawinglayer::geometry::ViewInformation3D> mpViewInformation3D;
58 
59 public:
60  // the constructor evaluates and sets the members at construction time
62 
63  // the destructor will take action if mpScene is not zero and modify the
64  // 2D geometry of the target scene
66 };
67 
68 #endif // INCLUDED_SVX_E3DSCENEUPDATER_HXX
69 
70 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Abstract DrawObject.
Definition: svdobj.hxx:312
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35
Helper for 3d object changes affecting 2d geometry.
std::unique_ptr< drawinglayer::geometry::ViewInformation3D > mpViewInformation3D