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e3dsceneupdater.hxx
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19
20#ifndef INCLUDED_SVX_E3DSCENEUPDATER_HXX
21#define INCLUDED_SVX_E3DSCENEUPDATER_HXX
22
23#include <svx/svxdllapi.h>
25#include <optional>
26
27class SdrObject;
28class E3dScene;
29
45{
46 // the scene which may be changed. This gets set to the outmost scene
47 // of the to-be-changed 3D object when the scene has a 3d transformation
48 // stack at construction time. In all other cases it's set to zero and
49 // no action needs to be taken
51
52 // the 3d transformation stack at the time of construction, valid when
53 // mpScene is not zero
54 std::optional<drawinglayer::geometry::ViewInformation3D> mpViewInformation3D;
55
56public:
57 // the constructor evaluates and sets the members at construction time
59
60 // the destructor will take action if mpScene is not zero and modify the
61 // 2D geometry of the target scene
63};
64
65#endif // INCLUDED_SVX_E3DSCENEUPDATER_HXX
66
67/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Helper for 3d object changes affecting 2d geometry.
std::optional< drawinglayer::geometry::ViewInformation3D > mpViewInformation3D
Abstract DrawObject.
Definition: svdobj.hxx:261
#define SVXCORE_DLLPUBLIC
Definition: svxdllapi.h:35