20 #ifndef INCLUDED_SC_SOURCE_UI_INC_SCENDLG_HXX
21 #define INCLUDED_SC_SOURCE_UI_INC_SCENDLG_HXX
59 #endif // INCLUDED_SC_SOURCE_UI_INC_SCENDLG_HXX
std::unique_ptr< weld::CheckButton > m_xCbShowFrame
std::unique_ptr< weld::Label > m_xOnFt
std::unique_ptr< ColorListBox > m_xLbColor
void SetScenarioData(const OUString &rName, const OUString &rComment, const Color &rColor, ScScenarioFlags nFlags)
std::unique_ptr< weld::Entry > m_xEdName
std::unique_ptr< weld::CheckButton > m_xCbTwoWay
void GetScenarioData(OUString &rName, OUString &rComment, Color &rColor, ScScenarioFlags &rFlags) const
std::unique_ptr< weld::TextView > m_xEdComment
std::unique_ptr< weld::Label > m_xCreatedFt
OUString aDefScenarioName
std::unique_ptr< weld::Label > m_xAltTitle
virtual ~ScNewScenarioDlg() override
DECL_LINK(OkHdl, weld::Button &, void)
ScNewScenarioDlg(weld::Window *pParent, const OUString &rName, bool bEdit, bool bSheetProtected)
std::unique_ptr< weld::Button > m_xBtnOk
std::unique_ptr< weld::CheckButton > m_xCbCopyAll
std::unique_ptr< weld::CheckButton > m_xCbProtect