#include <scdlgfact.hxx>
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| AbstractScNewScenarioDlg_Impl (std::unique_ptr< ScNewScenarioDlg > p) |
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virtual short | Execute () override |
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virtual void | SetScenarioData (const OUString &rName, const OUString &rComment, const Color &rColor, ScScenarioFlags nFlags) override |
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virtual void | GetScenarioData (OUString &rName, OUString &rComment, Color &rColor, ScScenarioFlags &rFlags) const override |
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virtual void | SetScenarioData (const OUString &rName, const OUString &rComment, const Color &rColor, ScScenarioFlags nFlags)=0 |
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virtual void | GetScenarioData (OUString &rName, OUString &rComment, Color &rColor, ScScenarioFlags &rFlags) const =0 |
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virtual short | Execute ()=0 |
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bool | StartExecuteAsync (const std::function< void(sal_Int32)> &rEndDialogFn) |
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virtual bool | StartExecuteAsync (AsyncContext &) |
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virtual std::vector< OUString > | getAllPageUIXMLDescriptions () const |
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virtual bool | selectPageByUIXMLDescription (const OUString &rUIXMLDescription) |
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virtual BitmapEx | createScreenshot () const |
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virtual OUString | GetScreenshotId () const |
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void | acquire () const |
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void | release () const |
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sal_Int32 | getRefCount () const |
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void | disposeOnce () |
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bool | isDisposed () const |
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Definition at line 491 of file scdlgfact.hxx.
◆ AbstractScNewScenarioDlg_Impl()
AbstractScNewScenarioDlg_Impl::AbstractScNewScenarioDlg_Impl |
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std::unique_ptr< ScNewScenarioDlg > |
p | ) |
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inlineexplicit |
◆ Execute()
short AbstractScNewScenarioDlg_Impl::Execute |
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overridevirtual |
◆ GetScenarioData()
void AbstractScNewScenarioDlg_Impl::GetScenarioData |
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OUString & |
rName, |
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OUString & |
rComment, |
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Color & |
rColor, |
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ScScenarioFlags & |
rFlags |
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overridevirtual |
◆ SetScenarioData()
void AbstractScNewScenarioDlg_Impl::SetScenarioData |
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const OUString & |
rName, |
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const OUString & |
rComment, |
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const Color & |
rColor, |
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ScScenarioFlags |
nFlags |
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) |
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overridevirtual |
◆ m_xDlg
The documentation for this class was generated from the following files: