68 :eSimpleState( _eCheckState )
80 if ( &_rSource ==
this )
virtual SfxPoolItem * Clone(SfxItemPool *pPool=nullptr) const=0
virtual void executeAttribute(AttributeId _nAttributeId, const SfxPoolItem *_pArgument)=0
virtual AttributeState getState(AttributeId _nAttributeId) const =0
~IMultiAttributeDispatcher()
ListBox is a bit confusing / different from other form components, so here are a few notes:
sal_uInt16 WhichId
the "which id" of an item in an SfxItemSet
sal_uInt16 SfxSlotId
a SFX slot id
sal_Int32 AttributeId
the id of an attribute
std::unique_ptr< SfxPoolItem > pItemHandleItem
const SfxPoolItem * getItem() const
void setItem(const SfxPoolItem *_pItem)
AttributeState & operator=(const AttributeState &_rSource)
bool operator==(const AttributeState &_rRHS)
AttributeCheckState eSimpleState